Full notes
Full Total Conflict: Resistance update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- UI and audio
- Balance
- Performance
Total Conflict: Resistance changes
List of fixes / improvements:
Added the ability to obtain unique PMC battalions in the global campaign (through game rules).
Added additional zoom when firing from armored vehicles.
Fixed troop formation when issuing movement orders (in tactical battles).
Fixed a critical error that caused armored vehicles with a destroyed engine to accelerate.
Fixed the effects of firing ATGMs, TOWs, and similar AT guns.
The battalion management menu has been improved; the game now pauses when changing squad order (in the global campaign).
Added additional effects for orders.
Improved AI on the global map (added situational analysis).
Reservists are now replenished not only in rural areas but also in other NPs (but the main increase is still from rural areas).
Added the ability to remove armored vehicles and cars from squads (by clicking on the vehicle icon in your battalion window).
Improved the sound in armored vehicles (radio).
Rebalanced development and AI in the global campaign to ensure more dynamic and engaging gameplay.
Bugs in several locations have been fixed.
The "Personnel Optimization" law has been corrected (now exactly 15% fewer workers are required in production).
New buildings and objects have been added to the total destructibility system.
The MAC-10 model has been corrected (the sight has been changed to allow for proper aiming and firing from this submachine gun).
The total destruction system has been improved (new effects added, physics improved, destruction detail increased).
Some events have been improved (balancing bonuses and penalties, etc.).
Bugs that caused events and windows to be called simultaneously (in the global campaign) have been fixed.
Added a setting to enable/disable artillery in the game (this requires starting a new game, currently only for the global campaign).
Fixed a bug that caused an allied battalion to be left without provisions and fuel when transferring it to a player.
AI in tactical mode has been improved (enemy units will no longer stand still while under fire at maximum range).
Added 7 new laws and 10 unique events:
Law "Information Program" (increases the growth of political power and stability).
The "Patriotic Education Program" Act (increases the growth of political power and stability).
The "Mobile Recruiting Centers" Act (increases the rate of reservist growth in all settlements).
The "Modernization of Training Centers" Act (increases the rate of reservist growth in all settlements).
The "Strategic Support Initiative" Act (activates the supply of military and humanitarian aid from factions around the world to form a combat-ready volunteer company).
The "Interstate Defense Act" Act (obligates all allies to provide additional military and humanitarian aid when a player is attacked).
The "Decree on the Formation of PMCs" Act (forms a new full-fledged elite battalion with its own general, unique to each military bloc).
"Brotherly Gesture" event (allies provide additional military and humanitarian aid when attacking a player).
"Loyalty to Duty" event (allies provide additional military and humanitarian aid when attacking a player).
"Shoulder to Shoulder" event (allies provide additional military and humanitarian aid when attacking a player).
We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today:
Grova
Aero_Birch Fixed
Aero_Broad Leaf
Aero_Conifer Forest
Aero_Red
Aero_Sambro
Agan
Al_Jaghbub
Beiyang
Baghram
Barlow
Birgant
Bongo
Bongo_Demo
Road
Road_01
Rovarin
small_village
small_village_01
small_village_02
stone_crusher
Suburb
Togiz
Town
Track
Turchi
Tungur
Verma
Vasdalen
Village
Village_01
Warehouses
Wuwei
Xinhe
Yasniy
Yukta
Zlobichi
Source
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