HomeGamesUpdatesPricingMethodology
Steam News3 February 20265mo ago

[UPDATE] VERSION 1.22.0

List of fixes / improvements: Captured ports and airbases now transfer their aircraft and fleets to the new faction.

Full notes

Full Total Conflict: Resistance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions5 changes1 removal
  • Gameplay
  • Fixes
  • Performance
  • Maps
changedList of fixes / improvements:
addedCaptured ports and airbases now transfer their aircraft and fleets to the new faction.
changedChanged the minimum length for battalion and settlement names (now names as short as 1 character are allowed).
addedAdded information about the selected ammunition type for armored vehicles (icon of the shell in use).
fixedFixed asset preloading (in tactical battles, to eliminate in-game lag).
changedImproved optimization in tactical battles, increased FPS.

Total Conflict: Resistance changes

changedList of fixes / improvements:
addedCaptured ports and airbases now transfer their aircraft and fleets to the new faction.
changedChanged the minimum length for battalion and settlement names (now names as short as 1 character are allowed).
addedAdded information about the selected ammunition type for armored vehicles (icon of the shell in use).
fixedFixed asset preloading (in tactical battles, to eliminate in-game lag).

List of fixes / improvements:

  • Captured ports and airbases now transfer their aircraft and fleets to the new faction.

  • Changed the minimum length for battalion and settlement names (now names as short as 1 character are allowed).

  • Added information about the selected ammunition type for armored vehicles (icon of the shell in use).

  • Fixed asset preloading (in tactical battles, to eliminate in-game lag).

  • Improved optimization in tactical battles, increased FPS.

  • Changed the rate of fire for artillery.

  • Fixed a bug that caused armored vehicles to brake by themselves while moving (on the flag).

  • Reworked optical sights for small arms (similar to tank optics; use the mouse wheel or Shift to change zoom in tactical battles).

  • RPG soldiers now conserve rockets and no longer fire at destroyed enemy armored vehicles (after the main gun is disabled).

  • Fixed critical bugs on the Ostrovets map (underground spawns).

P. S.: Since many players were upset by the replacement of all specific ammunition and shell types with basic sets (light/medium shells, rifle ammo, etc.), we want to add an option in the new global campaign settings to enable a "Complex Supply System" for small arms and armored vehicles (as it was in the game before). This will be done for military history enthusiasts and players who are passionate about weaponry.

Source

Steam News / 3 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.