Full notes
Full Total Conflict: Resistance update
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What changed
- Gameplay
- Fixes
- UI and audio
Total Conflict: Resistance changes
List of fixes / improvements:
The RPG display for soldiers has been improved (unloaded if there are no shells).
Fixed a bug that caused AI to fire small arms at armored vehicles.
Fixed a critical error that caused planes to disappear when replaying a battle.
Fixed a critical error that prevented battle settings from resetting after escaping a battle.
Fixed the display of water effects from shell and bullet impacts.
Fixed trees being destroyed by shells.
Fixed some locations in random battles (AI could stand still in ambush mode).
Added mines to missing locations (11 locations for random skirmishes).
Fixed the ATGM firing sound.
Fixed environmental destructibility from bullets and shells.
Fixed bugs that allowed players to allocate generic ammunition through laws and diplomacy, instead of specific ammunition for each weapon/armored vehicle (with complex ammunition system settings).
We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today:
Birch_01.
Birch_02.
Birch_03.
Birch_04.
Birch_05.
Birch_06.
Birch_07.
Birch_08.
Birch_09.
Birch_10.
Birch_11Fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
