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Steam News19 October 20258mo ago

[UPDATE] VERSION 1.10.0

We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today: Togiz. Town.

Full notes

Full Total Conflict: Resistance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions2 changes0 removals
  • Gameplay
  • Performance
  • Fixes
changedWe continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today:
addedNew armored vehicles in the game:
addedT-64 (replaced with a new, more detailed model).
changedList of fixes / improvements:
fixedGame optimization has been performed; fixed crashes on weak graphics cards, increased game loading speed, and increased the average frames per second (FPS).
addedAdded several new buildings for the destructibility system (farms, barns, etc.).

Total Conflict: Resistance changes

changedWe continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today:
addedNew armored vehicles in the game:
addedT-64 (replaced with a new, more detailed model).
changedList of fixes / improvements:
fixedGame optimization has been performed; fixed crashes on weak graphics cards, increased game loading speed, and increased the average frames per second (FPS).

We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today:

Togiz.

Town.

Track.

Tungur.

Turchi.

Vallershtane.

Vasdalen.

Verma.

Village.

Village_01.

Warehouses.

Wuwei.

Xinhe.

Yukta.

Zlobichi.

Aero_BirchFixed.

Aero_BroadLeaf.

Aero_ConiferForest.

Aero_Red.

Aero_Sambro.

Agan.

Satlyk.

Suruc.

Tabili.

Tikrit.

Yasniy.

New armored vehicles in the game:

BTR-40.

BTR-50.

PT-76.

V-100 Commando.

Leopard 2A4.

T-64 (replaced with a new, more detailed model).

List of fixes / improvements:

Game optimization has been performed; fixed crashes on weak graphics cards, increased game loading speed, and increased the average frames per second (FPS).

Added several new buildings for the destructibility system (farms, barns, etc.).

Fixed in-game volume level settings (music, effects, etc.).

Fixed issues that prevented some vehicles from being captured as trophies in battles.

Fixed a bug where vehicles would not stop after the crew abandoned them.

We have begun work on creating an inventory and basic RPG elements (quests, character stats, NPCs, a dialogue system, and much more). These systems and mechanics are being developed for a new campaign where the gameplay will lean towards RPG (playing as a single hero, traveling through locations, completing quests, trading, capturing settlements, diplomacy, a relationship system, and more). In parallel, we are developing the global and tactical campaign. We also have an idea to create a highly simplified version of the global campaign for players who prefer fast-paced gameplay, similar to classic RTS games.

Let us know in the comments what you think about all this—your opinion is very important to us. Thank you for believing in and supporting us.

Source

Steam News / 19 October 2025

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