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Steam News4 April 20251y ago

[UPDATE] VERSION 0.95.7

Fixed fog in desert locations (reduced density). Fixed tactical battles, now the enemy will surrender in a hopeless situation, the battles themselves have become a little faster (in the tactical game mode).

Full notes

Full Total Conflict: Resistance update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions1 change1 removal
  • Fixes
  • Balance
  • Gameplay
  • Events
fixedFixed fog in desert locations (reduced density).
fixedFixed tactical battles, now the enemy will surrender in a hopeless situation, the battles themselves have become a little faster (in the tactical game mode).
removedDisabled Friendly Fire on medium difficulty (in tactical battles).
fixedFixed auto battles, now the number of shells spent is calculated from the number of enemy troops (in the global campaign).
fixedFixed a bug due to which, when liberating a previously captured faction, it became an ally of the player's faction, and not of the liberator's faction (in the global campaign).
addedThe battle information window has been improved (in the global campaign, information about air and artillery support, battalion level has been added).

Total Conflict: Resistance changes

fixedFixed fog in desert locations (reduced density).
fixedFixed tactical battles, now the enemy will surrender in a hopeless situation, the battles themselves have become a little faster (in the tactical game mode).
removedDisabled Friendly Fire on medium difficulty (in tactical battles).
fixedFixed auto battles, now the number of shells spent is calculated from the number of enemy troops (in the global campaign).
fixedFixed a bug due to which, when liberating a previously captured faction, it became an ally of the player's faction, and not of the liberator's faction (in the global campaign).
  • Fixed fog in desert locations (reduced density).

  • Fixed tactical battles, now the enemy will surrender in a hopeless situation, the battles themselves have become a little faster (in the tactical game mode).

  • Disabled Friendly Fire on medium difficulty (in tactical battles).

  • Fixed auto battles, now the number of shells spent is calculated from the number of enemy troops (in the global campaign).

  • Fixed a bug due to which, when liberating a previously captured faction, it became an ally of the player's faction, and not of the liberator's faction (in the global campaign).

  • The battle information window has been improved (in the global campaign, information about air and artillery support, battalion level has been added).

  • Fixed a critical error due to which the game could freeze when trying to load a save during battle initialization (in the global campaign).

  • The "puppets" faction system has been improved, now the player is supplied with ammunition for weapons and armored vehicles (in the global campaign).

  • Fixed an error due to which all goods from the world market disappeared for some time (in the global campaign).

  • Fixed the landing of naval troops in the player's ports (in the global campaign).

  • Fixed an error due to which, when the Rebels attacked the player's ally faction, an event about the beginning of the war appeared (in the global campaign).

  • Added some console commands (enter “Console.Help” for details).

Source

Steam News / 4 April 2025

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