Full notes
Full Tornado: Research and Rescue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- Fixes
Tornado: Research and Rescue changes
Several new things in 0.11.0, the biggest being multivortex tornadoes which have been requested for a while:
Also changed:
Tornado funnels are now "wobbly" and move and shift more, they are more lifelike and dynamic
Tornadoes that spawn near the edge of the map will move away from the edge so you don't have a bunch of false starts
Dust wouldn't render while inside the truck, this has been fixed
The "moonwalking bug" has been fixed: if you opened the minimap while in first person mode your character would begin sliding across the ground
You now spawn in the centre of the map, in the centre of the tile so you should spawn on roads most of the time instead of the middle of a field
The probabilities for more intense CAPE/SRH in career mode have been increased
For each chase day in career mode, you will see how rare that day is, for example "top 1%" of chases would be the rarest most intense chases whereas "top 50% of chases" would be your most average chase
Source
Changelog.gg summarizes and formats this update. How we read updates.
