Improved Bridge Creek Moore Scenario Handling + FoV Fix (v0.12.1)
A few small changes for improved scenario handling in v0.12.1 \\ The scenarios now have a latitude, longitude and UTC offset so that the lighting of the scenario can be recreated more accurately\ The tornadoes in the sc
Full notes
Full Tornado: Research and Rescue update
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What changed
1 fix1 addition1 change0 removals
Gameplay
Fixes
changedA few small changes for improved scenario handling in v0.12.1
added\\ The scenarios now have a latitude, longitude and UTC offset so that the lighting of the scenario can be recreated more accurately\ The tornadoes in the scenarios now have additional parameters for scaling the windfield (swirl ratio, falloff, radius of max wind etc.)\ The Bridge Creek scenario itself has more detail added, see the picture below of a side-by-side comparison with the actual track\
fixedI have also fixed a bug with the FoV controller that changes FoV based on vehicle speed: it kept overshooting when slowing down resulting in a massively zoomed-in FoV.
Tornado: Research and Rescue changes
changedA few small changes for improved scenario handling in v0.12.1
added\\ The scenarios now have a latitude, longitude and UTC offset so that the lighting of the scenario can be recreated more accurately\ The tornadoes in the scenarios now have additional parameters for scaling the windfield (swirl ratio, falloff, radius of max wind etc.)\ The Bridge Creek scenario itself has more detail added, see the picture below of a side-by-side comparison with the actual track\
fixedI have also fixed a bug with the FoV controller that changes FoV based on vehicle speed: it kept overshooting when slowing down resulting in a massively zoomed-in FoV.
A few small changes for improved scenario handling in v0.12.1
\\ The scenarios now have a latitude, longitude and UTC offset so that the lighting of the scenario can be recreated more accurately\ The tornadoes in the scenarios now have additional parameters for scaling the windfield (swirl ratio, falloff, radius of max wind etc.)\ The Bridge Creek scenario itself has more detail added, see the picture below of a side-by-side comparison with the actual track\
I have also fixed a bug with the FoV controller that changes FoV based on vehicle speed: it kept overshooting when slowing down resulting in a massively zoomed-in FoV.
Side-by-side comparison of in-game track and real-world track: