Full notes
Full Tornado: Research and Rescue update
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What changed
- Gameplay
- Maps
- Server
Tornado: Research and Rescue changes
Fun changes with this update v0.14.0!
Jarrell 1997 scenario has been added - this is difficult to get accurate as there is limited conflicting information and reports but I did my best!
Tornado formation logic changed so that some tornadoes touch down ultra-skinny, and others much wider
Horizontal vortices can be narrower now
Setting added for number of "rings" of detail loaded around you in the map. So far it's been fixed at 1, so 500m of map is loaded around your position. This can now go up to 5/2.5km.
Subvortices have their own localised winds now
The bottom of the tornado funnel can now move independently of the top of the funnel, making them even more lifelike and dynamic
The map generator now imposes a bit more grid-like structure to the roads, making the road network more interconnected than before, it also clusters towns near each other for added realism.
When you warn a town, it also warns all towns connected horizontally and/or vertically to it, so if they're clustered you just need to warn any single town in the cluster
Warning logic is updated, so rather than just unsheltering unconditionally, residents will remain sheltered as long as the tornado is within 5km
Forest tiles have been added
Map tile icons have been updated to make the mini-map more "alive"
As always, enjoy! :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
