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Steam News21 June 20261mo ago

v0.14.0 - Forests, Jarrell Scenario, Subvortex Winds & More!

Fun changes with this update v0.14.0! Jarrell 1997 scenario has been added - this is difficult to get accurate as there is limited conflicting information and reports but I did my best!

Full notes

Full Tornado: Research and Rescue update

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What changed

1 fix4 additions3 changes0 removals
  • Gameplay
  • Maps
  • Server
addedJarrell 1997 scenario has been added - this is difficult to get accurate as there is limited conflicting information and reports but I did my best!
changedTornado formation logic changed so that some tornadoes touch down ultra-skinny, and others much wider
fixedSetting added for number of "rings" of detail loaded around you in the map. So far it's been fixed at 1, so 500m of map is loaded around your position. This can now go up to 5/2.5km.
addedThe bottom of the tornado funnel can now move independently of the top of the funnel, making them even more lifelike and dynamic
addedThe map generator now imposes a bit more grid-like structure to the roads, making the road network more interconnected than before, it also clusters towns near each other for added realism.
changedWarning logic is updated, so rather than just unsheltering unconditionally, residents will remain sheltered as long as the tornado is within 5km

Tornado: Research and Rescue changes

addedJarrell 1997 scenario has been added - this is difficult to get accurate as there is limited conflicting information and reports but I did my best!
changedTornado formation logic changed so that some tornadoes touch down ultra-skinny, and others much wider
fixedSetting added for number of "rings" of detail loaded around you in the map. So far it's been fixed at 1, so 500m of map is loaded around your position. This can now go up to 5/2.5km.
addedThe bottom of the tornado funnel can now move independently of the top of the funnel, making them even more lifelike and dynamic
addedThe map generator now imposes a bit more grid-like structure to the roads, making the road network more interconnected than before, it also clusters towns near each other for added realism.

Fun changes with this update v0.14.0!

  • Jarrell 1997 scenario has been added - this is difficult to get accurate as there is limited conflicting information and reports but I did my best!

  • Tornado formation logic changed so that some tornadoes touch down ultra-skinny, and others much wider

  • Horizontal vortices can be narrower now

  • Setting added for number of "rings" of detail loaded around you in the map. So far it's been fixed at 1, so 500m of map is loaded around your position. This can now go up to 5/2.5km.

  • Subvortices have their own localised winds now

  • The bottom of the tornado funnel can now move independently of the top of the funnel, making them even more lifelike and dynamic

  • The map generator now imposes a bit more grid-like structure to the roads, making the road network more interconnected than before, it also clusters towns near each other for added realism.

  • When you warn a town, it also warns all towns connected horizontally and/or vertically to it, so if they're clustered you just need to warn any single town in the cluster

  • Warning logic is updated, so rather than just unsheltering unconditionally, residents will remain sheltered as long as the tornado is within 5km

  • Forest tiles have been added

  • Map tile icons have been updated to make the mini-map more "alive"

As always, enjoy! :)

Source

Steam News / 21 June 2026

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