Full notes
Full Tornado: Research and Rescue update
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What changed
- Gameplay
- Balance
- Maps
Tornado: Research and Rescue changes
A lot of new things to experience in v0.9.3!
New features:
New side objects next to road: fuel tanks and parking lots
Windshield rain effects (these are still quite basic, need some adjusting)
Powerlines will emit sparks when either hit with the vehicle or torn out of the ground by a tornado
The probe is now configurable: you can adjust the data type as before, but also the weight, drag coefficient and lift coefficient. If you balance it just right the probe will stay in the tornado for longer gaining you more data!
Changes:
The smallest possible tornado is now a bit bigger
The speed of tornado formation has been doubled in career mode
The above two changes were needed as there were several chases where a tornado barely touched down for the entire game, and it was a thin barely visible rope
The visuals of the map have been updated to actually match the in-game world. They are colour coded so that black = paved road, grey = dirt road, and blue = motorway/freeway
The mini-map is now independently zoomed by using shift + scroll wheel so it doesn't zoom the vehicle camera too
Bug fixes:
Resetting the vehicle on an overpass no longer makes it fall through
Resetting the vehicle offsets it a random direction and amount so the vehicle doesn't get stuck on objects
Overpass road material now has shadows and is not transparent
Removed bug where having external USB devices/controllers causes the truck controls to not work correctly
There is probably more I have forgotten to mention, as always, enjoy! :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
