Update log
Full Tornado: Research and Rescue update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Balance
Some new things, some bug fixes, and some changes!
New features:
At random intervals, the tornado will chase you! You will hear a monster-like sound, and the tornado will speed up and move directly towards you for 30 - 90 seconds
The vegetation responds to the tornadic winds, and also the grass responds to the truck now as well (not just the corn)
You can now the the escape-menu to return to the main menu
If your truck tips over, you can press the 'R' key to reset it right-side-up
You can break fences and powerlines and push cows with your truck now
Changes:
The camera locks now when you use the tab menu so the camera doesn't keep panning while you use your mouse in the menus etc
Career mode is a lot harder: instead of 50 you now need 500 anomalies to unlock professor, prices are 5x to 10x to upgrade
To balance out the more difficult career mode, you now earn two types of multiplier bonuses: The first multiplier is per-tornado rating, so for example if you have F2, F3 and F4 samples the multiplier for that data type is 3x. The second is for data diversity: for each rating you get an additional multiplier per data type (Wind, Pressure, Temperature, Dew Point). So in summary: more data types + more F-rating samples = a LOT more money
Wall clouds can be closer to the ground
An awesome member of the community gave me the equations and logic to have performant and realistic tornado wind fields
The tornado damage trails and CAPE overlays are now smoothed instead of having hard boundaries
Bug fixes:
Bank balance on data page now updates when you purchase upgrades
Source
