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Steam News15 January 20265mo ago

Torii: Beyond the Gates Dev Update #2

Hello! A big thank you for the feedback in our Discord as well as the Steam forums. We took the feedback and we did some changes that will be in our next Demo update.

In this update2

Full notes

Full Torii: Beyond The Gates update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello!

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
changedGAMEPLAYMovement - the movement has been improvedin both animations and feeling. We came to realized that the overall feeling of moving Torii was not smooth and fluid as expected of platformers. We have aimed to improve the reponsiveness and feeling of it.
changedGAMEPLAYPlayer recovery - the recovery of Torii was a bit off and so we improved the visual and time response on being hit by an attack
addedGAMEPLAYParry - parry now has alot of visuals but in gameplay, if you successfully parry - you can immediately reparry - rewarding you for doing a successful parry against an enemy and to block multiple attacks
addedVISUALNew animations and VFX feedback. You asked for more feedback when striking enemies and also when attacking
changedVISUALParry Visuals have been greatly improved
changedVISUALSmoother camera movement

Torii: Beyond The Gates changes

changedMovement - the movement has been improvedin both animations and feeling. We came to realized that the overall feeling of moving Torii was not smooth and fluid as expected of platformers. We have aimed to improve the reponsiveness and feeling of it.
changedPlayer recovery - the recovery of Torii was a bit off and so we improved the visual and time response on being hit by an attack
addedParry - parry now has alot of visuals but in gameplay, if you successfully parry - you can immediately reparry - rewarding you for doing a successful parry against an enemy and to block multiple attacks
addedNew animations and VFX feedback. You asked for more feedback when striking enemies and also when attacking
changedParry Visuals have been greatly improved

A big thank you for the feedback in our Discord as well as the Steam forums. We took the feedback and we did some changes that will be in our next Demo update. We really appreciate the time you all took to write to us and we wanted to share!

GAMEPLAY

  • Movement - the movement has been improvedin both animations and feeling. We came to realized that the overall feeling of moving Torii was not smooth and fluid as expected of platformers. We have aimed to improve the reponsiveness and feeling of it.

  • Player recovery - the recovery of Torii was a bit off and so we improved the visual and time response on being hit by an attack

  • Parry - parry now has alot of visuals but in gameplay, if you successfully parry - you can immediately reparry - rewarding you for doing a successful parry against an enemy and to block multiple attacks

VISUAL

  • New animations and VFX feedback. You asked for more feedback when striking enemies and also when attacking

  • Parry Visuals have been greatly improved

  • Smoother camera movement

  • Flash attacks and flash visuals on enemy strikes.

More to come but wanted to share our update with you all!

Source

Steam News / 15 January 2026

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