In this update2
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Full Torii: Beyond The Gates update
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Repeated intro
Hello Spirit Realm explorers!
What changed
- Gameplay
Torii: Beyond The Gates changes
For those playing Demo 2 (or the current one as of this post) you will notice that the Dharma tree only had a few abilities on it. We are expanding this out (the end game you can expect it to be much larger!) with far more nodes and more elements. Demo 2 had only 4 elements with 1 node each, Demo 3 will have 6 elements and 3 nodes each! (Not final, and expect more crazy and cooler Dharmas).
This is the new iteration to expect in Demo 3. We are now slowly adding in the "game changing" Dharma. Below is one of the testers show casing some of the Dharma stacked like crazy (for Demo 3 we will be giving you some Dharma to try out from the get go.
Unlocking Dharma at Shrines
For those who were wondering how to unlock Dharma, when you get to the Inner Reality don't forget to talk to the guide!
Steam post image You will also notice that Orbs are no longer present in Demo 3. It took a lot of design testing with the current testers and feedback - they felt it wasn't as influential and a system that felt out of place. The Dharma tree is where the focus is.
Also I love seeing Torii super powerful such as Riposte on the fire Dharma tree which allows you to be rewarded for parrying (thus adding to play style - below is Ripsote -> thunder down strike!)
Moar?
Yes there will be alot more. From invulnerability to dash landings - there's alot to expand on the Dharma tree. I love watching speed runs of platformers so I want to know the design can incorporate that flow as well. (Plus there's also Familiars and Weapons too)!
Thank you for your support, look forward to sharing more as Demo 3 is coming around the corner!
Source
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