HomeGamesUpdatesPricingMethodology
Steam News1 May 20262mo ago

Major Update is Live – UI, SFX, Gameplay Polish

We’ve just rolled out a major update for Torch of Shadows, focused on making the game clearer, smoother, and more satisfying to play. This patch is all about feel, readability, and feedback.

In this update8

Full notes

Full Torch of Shadows update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes7 additions23 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Events
changedGameplay & SystemsSkill bar improved and resized for better readability
changedGameplay & SystemsHealth, dash, and level bars polished
changedGameplay & SystemsObjectives now accessible during pause
changedGameplay & SystemsBoss warnings improved (timing, position, animation)
changedGameplay & SystemsMinimap and pylon info layout refined
changedGameplay & SystemsRun start flow improved

Torch of Shadows changes

changedSkill bar improved and resized for better readability
changedHealth, dash, and level bars polished
changedObjectives now accessible during pause
changedBoss warnings improved (timing, position, animation)
changedMinimap and pylon info layout refined

We’ve just rolled out a major update for Torch of Shadows, focused on making the game clearer, smoother, and more satisfying to play.

This patch is all about feel, readability, and feedback.

Gameplay & Systems

  • Skill bar improved and resized for better readability

  • Health, dash, and level bars polished

  • Objectives now accessible during pause

  • Boss warnings improved (timing, position, animation)

  • Minimap and pylon info layout refined

  • Run start flow improved

Combat & Feel

  • Dash ready SFX added

  • Boss incoming warning SFX added

  • Combat and enemy SFX reorganized

  • Attack sounds optimized to prevent overlap/spam

  • Repetitive sounds shortened or adjusted

  • Improved hit feedback and responsiveness

Clarity & Player Guidance

  • In-game tips system added (shown once per run)

  • Build guidance tips added

  • Upgrade descriptions improved

  • Skill clarity and UI readability improved

  • Important actions now have clearer feedback

UI / UX Polish

  • Buttons and menus refined

  • Upgrade selection visuals improved (hover + outlines)

  • Pylon HUD polished

  • Icon readability improved

  • Minigame UI improved (larger numbers and inputs)

  • General color palette adjustments

Audio Improvements

  • SFX categories reorganized (combat, UI, enemy, etc.)

  • Volume balance improved across the game

  • Fixed issues where SFX override music

  • Improved consistency of audio feedback

Technical & Platform

  • Leaderboard checks improved

  • Settings and audio persistence fixed

  • Various bug fixes and stability improvements

What’s Next?

We’re currently working on new enemy types to increase gameplay variety and challenge.

Expect:

  • New behaviors

  • More dynamic encounters

  • More chaos

Coming in the next major patch.

Join Our Discord

We’re actively improving the game based on your feedback. https://discord.gg/jg3js5GztX

Come hang out, share feedback, and help shape the next updates.

Torch of Shadows

Source

Steam News / 1 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.