In this update6
Full notes
Full Torch of Shadows update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Torch of Shadows changes
Gameplay
Fixed multiple pylon-related progression issues
Improved elite enemy visibility and attack readability
Fixed several minigame interaction and timing problems
Adjusted orb and effect brightness for better clarity
Improved boss projectile and attack feedback
Fixed remaining sprite visibility after certain boss fights
UI & UX
Fixed incorrect in-game tips and reminders
Improved popup timing and wording clarity
Fixed difficulty setting descriptions
Improved intro and map flow readability
Audio
Fixed repeated button hover sound effects
Collision & AI
Fixed enemies getting stuck on walls in specific rooms
Improved chase tool and collision behavior for elite enemies
Fixed streamer push interaction issues
Visual Fixes
Fixed green star display after completed pylons
Improved pylon countdown visual feedback
Adjusted elite mark and attack indicator visibility
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Source
Changelog.gg summarizes and formats this update. How we read updates.
