In this update6
Full notes
Full Torch of Shadows update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Maps
Torch of Shadows changes
This update focuses on polishing the endgame experience, improving gameplay flow, and adding impactful audio feedback.
Endgame & Cinematics
Endgame cinematic and flow improved
New altar interaction and confirmation UI added
Post-cinematic UI and achievement integration updated
Endgame voiceover added
UI & Quality of Life
Pop-ups (map info, trophy, minigames) are now centered and cleaner
Key binding responsiveness improved in difficulty selection
Progress indicators (sacred symbols, minigames, zone score) are now clearer
Fixed upgrade screen delay caused by roll effect
Gameplay Improvements
Increased spawn rate after main upgrades
Adjusted boss health (debuff applied)
Improved difficulty and progression feedback
Audio & Feedback
Added fracture SFX
Added boss phase transition SFX
Added guardian death SFX
Added UI interaction sounds (map entry, soul/pylon confirmation)
Added boss attack SFX for selected abilities
Visual & Content Fixes
Missing pylon sprites added for hard mode maps
Various UI and visual polish improvements
Demo Updates
Demo build content and messaging updated
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Source
Changelog.gg summarizes and formats this update. How we read updates.
