What changed
3 fixes1 addition2 changes0 removals
- Gameplay
- Maps
- UI and audio
- Performance
- Store
changedCombat and Physics Improvements
fixedFixed an issue where corpses would unnaturally shake or twitch immediately after being defeated. Corpses now lie on the ground much more naturally. Resolved an error where enemy characters would appear to float in the air or stand back up after an execution sequence. Fixed a problem where characters' feet appeared to float slightly above the ground; a correction logic has been added to automatically align the feet with the floor. 2. Training Map Improvements
fixedEnhanced control features so players can directly set and immediately apply the attack patterns and speed of training dummies. Fixed an issue where customized settings were sometimes not applied to the dummies. Corrected a bug where the overhead health bar would not update to full when a dummy respawned. 3. UI and Convenience Improvements
changedImproved all screens, including the Lobby, Options, and Credits, so they can now be closed using the ESC key. Resolved a flickering issue in the skill preview area that occurred when hovering the mouse. Previews now play only upon clicking, ensuring better stability. Fixed a layout issue where perks would be cut off when multiple perks were acquired. A scrollbar has been added to allow users to view all perks. 4. Shop and Balance Adjustments
addedSignificantly reduced the purchase cost of new characters: Fighter is now 1,000 Gold, and Swordsman is now 10,000 Gold. Improved the shop UI to disable the purchase button when gold is insufficient, preventing accidental purchases with a "Not Enough Gold" message. 5. BGM and Game Stability Improvements
fixedFixed the background music to ensure continuous looping during stages and in the Hub. Addressed several crash issues that occurred during gameplay or level transitions, greatly improving overall game stability.
TOOSIN : 투신 changes
changedCombat and Physics Improvements
fixedFixed an issue where corpses would unnaturally shake or twitch immediately after being defeated. Corpses now lie on the ground much more naturally. Resolved an error where enemy characters would appear to float in the air or stand back up after an execution sequence. Fixed a problem where characters' feet appeared to float slightly above the ground; a correction logic has been added to automatically align the feet with the floor. 2. Training Map Improvements
fixedEnhanced control features so players can directly set and immediately apply the attack patterns and speed of training dummies. Fixed an issue where customized settings were sometimes not applied to the dummies. Corrected a bug where the overhead health bar would not update to full when a dummy respawned. 3. UI and Convenience Improvements
changedImproved all screens, including the Lobby, Options, and Credits, so they can now be closed using the ESC key. Resolved a flickering issue in the skill preview area that occurred when hovering the mouse. Previews now play only upon clicking, ensuring better stability. Fixed a layout issue where perks would be cut off when multiple perks were acquired. A scrollbar has been added to allow users to view all perks. 4. Shop and Balance Adjustments
addedSignificantly reduced the purchase cost of new characters: Fighter is now 1,000 Gold, and Swordsman is now 10,000 Gold. Improved the shop UI to disable the purchase button when gold is insufficient, preventing accidental purchases with a "Not Enough Gold" message. 5. BGM and Game Stability Improvements
Combat and Physics Improvements
Fixed an issue where corpses would unnaturally shake or twitch immediately after being defeated. Corpses now lie on the ground much more naturally. Resolved an error where enemy characters would appear to float in the air or stand back up after an execution sequence. Fixed a problem where characters' feet appeared to float slightly above the ground; a correction logic has been added to automatically align the feet with the floor. 2. Training Map Improvements
Enhanced control features so players can directly set and immediately apply the attack patterns and speed of training dummies. Fixed an issue where customized settings were sometimes not applied to the dummies. Corrected a bug where the overhead health bar would not update to full when a dummy respawned. 3. UI and Convenience Improvements
Improved all screens, including the Lobby, Options, and Credits, so they can now be closed using the ESC key. Resolved a flickering issue in the skill preview area that occurred when hovering the mouse. Previews now play only upon clicking, ensuring better stability. Fixed a layout issue where perks would be cut off when multiple perks were acquired. A scrollbar has been added to allow users to view all perks. 4. Shop and Balance Adjustments
Significantly reduced the purchase cost of new characters: Fighter is now 1,000 Gold, and Swordsman is now 10,000 Gold. Improved the shop UI to disable the purchase button when gold is insufficient, preventing accidental purchases with a "Not Enough Gold" message. 5. BGM and Game Stability Improvements
Fixed the background music to ensure continuous looping during stages and in the Hub. Addressed several crash issues that occurred during gameplay or level transitions, greatly improving overall game stability.