In this update2
Full notes
Full Too Many Cooks update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
Too Many Cooks changes
Patch notes v0.2.0:
Altered character starting traits:
Chef now starts with the apple upgrade (heal every level up)
Sushi chef now starts with the soy sauce upgrade (critical hits damage surrounding enemies by 20%)
Redid unlocked ingredients and checkmarks due to a memory leak. The ingredients you originally selected are still unlocked, but the checkmark will not appear until you’ve selected it in-game again. Apologies for any inconvenience.
Added a mix and match system so each level has a chance to spawn any enemy and any boss.
Changed the difficulty settings—these can still be customised, but there is now level options for those who do not want to fully customise their difficulty
Added a windowed mode option in the options menu.
New upgrades:
Eggplant (common): Explode when hit
Parmesan (uncommon): Gain 30% movement speed when at 1 health
Mozzarella (rare): Permanently gain 20% reload rate every two minutes, resets when hit, max 80%
Pancakes (meal; uncommon): Attract all collectibles on screen when hit
Spicy crab soup (meal; rare): Magazine size is equal to your current health
Pineapple pizza (meal; legendary): Every 200 enemies, triple your bullet size for 10 seconds
Sushi (meal; epic): Permanently decrease all enemy health by 20%
Eggplant parmesan (meal; rare): Drop an eggplant bomb when dashing
Achievements for new meals:
Pancakes
Spicy crab salad
Pineapple pizza
Sushi
Eggplant parmesan
Improved optimisation for enemy deaths—there were heavy framerate drops when killing too many enemies at one time. This has been optimised so there will hopefully be less framerate drops in the future.
Slightly decreased size of orbiting blueberries
Source
Changelog.gg summarizes and formats this update. How we read updates.
