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Steam News18 April 20242y ago

Too Many Cooks Update v0.6.0

Patch notes v0.6.0: Daily challenges and online leaderboards *Every day is a new challenge! All players start with the same seed meaning you're competing with the same exact run as others!

In this update3

Full notes

Full Too Many Cooks update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition6 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedDaily challenges and online leaderboardsEvery day is a new challenge! All players start with the same seed meaning you're competing with the same exact run as others! You will start with a random upgrade and a debuff such as no legendary upgrades for the run. These challenges change every day, so be sure to check back!
changedOther changes include:Pineapple changed from 5% > 10% for enemies to drop second collectible
changedOther changes include:Adjusted the increase in enemy health, experience, and speed
changedOther changes include:Rebuilt upgrade system to accommodate incorporating seeds
changedOther changes include:Improved UI in menu rooms
changedOther changes include:Changed sausage from 20% less common upgrades to 10% chance to heal fully when picking up a heart

Too Many Cooks changes

addedEvery day is a new challenge! All players start with the same seed meaning you're competing with the same exact run as others! You will start with a random upgrade and a debuff such as no legendary upgrades for the run. These challenges change every day, so be sure to check back!
changedPineapple changed from 5% > 10% for enemies to drop second collectible
changedAdjusted the increase in enemy health, experience, and speed
changedRebuilt upgrade system to accommodate incorporating seeds
changedImproved UI in menu rooms

Patch notes v0.6.0:

Daily challenges and online leaderboards

  • *Every day is a new challenge! All players start with the same seed meaning you're competing with the same exact run as others! You will start with a random upgrade and a debuff such as no legendary upgrades for the run. These challenges change every day, so be sure to check back!

  • *The daily challenges and regular runs have their own leaderboards.

Other changes include:

  • *Pineapple changed from 5% > 10% for enemies to drop second collectible

  • *Burger patty now targets closest enemy on first bounce only, all bounces after will be random

  • *Legendary ingredient and meal upgrades now only available after a boss fight

  • *Adjusted the increase in enemy health, experience, and speed

  • *Rebuilt upgrade system to accommodate incorporating seeds

  • *Improved UI in menu rooms

  • *Changed sausage from 20% less common upgrades to 10% chance to heal fully when picking up a heart

  • *Fixed watermelon and cake throwing enemies not being effected by the cheese upgrade (they were still throwing accurately)

  • *Fixed wonky battle cry text for sous chef boss

  • *Fixed bug where buying the pizza upgrade seemed to permanently increase bullet size, not just when the timer reached 2 minutes

  • *Fixed bug where ice cream sundae upgrade did not gather all collectibles on screen after defeating mini-boss

  • *Change wheat to halve damage rather than quarter

Source

Steam News / 18 April 2024

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