In this update4
Full notes
Full TombStar update
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What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Performance
- Fixes
TombStar changes
We've just popped out a REALLY EXCITING UPDATE, full of NEW FEATURES, a brand new EASY MODE and a couple of big bug fixes!
Here's what's new in version 1.1.0:
New Features: Special “Grimheart Badges” have been added which can be unlocked by completing in-game achievements. Each badge dramatically alters gameplay, and they can be stacked to create unique combinations.
Grimheart Badges:
High Octane (everything moves faster)
Danmaku (more projectiles, slower speed)
Wild Guns (random guns every time you dodge)
Only Need One (start the game with only 1 heart)
Easy difficulty:
Players can now lower the game’s difficulty by toggling a setting in the options menu. The easier difficulty lowers enemy fire rates and projectile speeds, and increases health and gold drops - this results in a slower-paced, more relaxed experience.
Updates:
Returned A.J’s starting weapon to the previous damage amount with a slightly nerfed fire rate.
Slightly reduced the difficulty of levels 1-Settler’s Run and 2-Glow Caves
Meteor Summoner attack VFX updates
New Achievements - Beating the game with High Octane, Only Need one, and both at the same time.
Added some new rooms to the Cave and Moon biomes.
Some performance updates
Improved the background cloud fill, mostly focused on lower-quality settings
Overhauled the general shaders
Resolved Small lag spikes on some pcs for the following:
Rocky Rumble Projectiles
First Occurrence of the Train traps
Entering the Shop
Drop pod enemies
BurningBlades/Bolstered blades charge start
Entering Chest rooms
Sniper Ultimate effect
Enemy Enrage
Barrel Explosions
Reward drops
Hover Clubs explosion
Gaining Ultimate Charge
Collecting a heart
Barfingtons Barf
Heal beams
Bug Fixes:
Fixed issue where input glyphs were not correctly showing on some tooltips
Fixed an issue where the Tick on L&P and the Chest would flicker on the minimap
Resolved an issue where numerous enemies could not have their fire rates adjusted, which would affect some enemies when they enrage
Source
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