In this update3
Full notes
Full TombStar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
TombStar changes
HEY EVERYONE!
We hope you've been enjoying TombStar just as much as we are! We want to thank you all so much for playing and giving us feedback, your opinions are super important to us and we want to give you the best experience possible!
We've been listening to your feedback, and here's what we're fixing in our first priority update:
Achievement bug fixes
Updated support for PS4 and PS5 controllers
Added support for extra mouse inputs
Various other smaller bug fixes
Small performance updates
Once we've dropped this hotfix, we'll be bringing you a big balancing update we've been working on, all based on the comments we've been taking on board!
Here are some of the things we're working on:
Items unlocked faster in meta progression
Controller crosshair quality of life improvements
Confirmation for quitting during a run
Making all weapons automatic (no semi-auto)
Performance updates
Later down the line, we're looking to inject some MORE CONTENT! We don't want to reveal too much right now, but we'll be looking to add features relating to perks and difficulty, so you can have even more of a tailored experience when facing the Grimheart Gang! Whether you would like the experience to be easier, or maybe even harder for you veterans, we're looking to bring this to you in a really cool way!
We'll also be looking at making saving even better, and implementing further accessibility options too!
Thank you to everyone who has been playing TombStar, we hope you've been having a darn tootin' time, and we can't wait to bring you further updates and content for the game!
Stay tuned for more news and updates, we're super excited to grow the game alongside you!!
The TombStar Team <3
Source
Changelog.gg summarizes and formats this update. How we read updates.
