In this update2
Full notes
Full TombStar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Maps
- Fixes
TombStar changes
Thanks so much to everyone reaching out with their feedback, we've been reading it all over carefully and adjusting the game to put together a balance update for you all! Watching streams, videos and reading threads has been SUPER helpful to us, thank you so much to everyone who has been making content and reaching out!
Here's what's new:
Game Changes
Players progress faster through the meta progression, with level requirements being reduced
The order in which items are unlocked via the meta progression has been updated
Added player bios to the discoveries UI
New players start with 100 gems
A slight reduction in level 1 difficulty - including bosses
All bosses have had their damage resistance updated
Added new rooms, updated some room layouts, Fixed an issue with some floors in the infected biome
New controller crosshair settings to adjust the crosshair distance
Confirmation screens added to the pause menu
All weapons are now automatic firing
A.J’s starting weapon’s damage has been slightly nerfed (sorry, sniper fans!)
Buffed the Firefly weapon
Bug Fixes
Fixed a bug where upon reaching level 60 players would get stuck with a black screen
Resolved some issues with game loading, please let us know if these persist
Ammo counts should no longer go into the negatives
Fixed issue where the player could still control the character during the final cutscene
Numerous small optimisation updates and smaller bug fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
