What changed
0 fixes0 additions4 changes1 removal
- UI and audio
- Gameplay
- Balance
- Events
changedJust pushed a few more changes onto the experimental branch. One was just a dialog/cinematic change to make a scene in level 3 make slightly more sense. If you don't know what that means, don't worry about it, you either aren't there yet or didn't notice, which is just fine. The other change is to make Agony, the boss of level 5, more difficult. From the sounds of it it was a bit of a push-over as is. The changes made to him are as follows:
removedfaster turn radius (but no longer snaps to face you as often)
changedlonger stun and more damage on traps
changedslightly faster movement speed
changedI'm still not necessarily happy with where he is yet, but I need to think more about what I can do overall. Still, this should at least ensure he has some level of challenge to his encounter (which definitley wasn't the case before)
Tom vs. The Armies of Hell changes
changedJust pushed a few more changes onto the experimental branch. One was just a dialog/cinematic change to make a scene in level 3 make slightly more sense. If you don't know what that means, don't worry about it, you either aren't there yet or didn't notice, which is just fine. The other change is to make Agony, the boss of level 5, more difficult. From the sounds of it it was a bit of a push-over as is. The changes made to him are as follows:
removedfaster turn radius (but no longer snaps to face you as often)
changedlonger stun and more damage on traps
changedslightly faster movement speed
changedI'm still not necessarily happy with where he is yet, but I need to think more about what I can do overall. Still, this should at least ensure he has some level of challenge to his encounter (which definitley wasn't the case before)
Just pushed a few more changes onto the experimental branch. One was just a dialog/cinematic change to make a scene in level 3 make slightly more sense. If you don't know what that means, don't worry about it, you either aren't there yet or didn't notice, which is just fine. The other change is to make Agony, the boss of level 5, more difficult. From the sounds of it it was a bit of a push-over as is. The changes made to him are as follows:
faster turn radius (but no longer snaps to face you as often)
faster, longer linear spike waves (less warning as well)
much faster radial spike waves
longer stun and more damage on traps
slightly faster movement speed
I'm still not necessarily happy with where he is yet, but I need to think more about what I can do overall. Still, this should at least ensure he has some level of challenge to his encounter (which definitley wasn't the case before)