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Full notes
Full 帝国幻想乡~TOHOTOPIA update
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What changed
- Fixes
- Balance
- Performance
- UI and audio
帝国幻想乡~TOHOTOPIA changes
Hello everyone! This is Tenkajin IceCream, developer of Tohotopia.
Here is this week's development update for June 29 to July 5.
Overview
This week, our main work focused on three areas:
We fixed several issues that appeared after the Hakurei Empire release. Several patches have now been released, handling a batch of bugs that affected the play experience, and we will continue investigating follow-up issues based on your feedback.
We worked on adjustments for the Former Hell faction, the Komeiji Empire. Next, we will continue reviewing its mechanics, pacing, balance, and unnecessary complexity.
We continued collecting feedback. We have now received several hundred survey responses. Thank you very much for taking the time to fill them in. Your opinions, play experiences, and specific reports are a great help when we decide development priorities.
Soon, we will also release a dedicated Hakurei Empire experience survey and begin further optimization based on actual play feedback. Whether you feel some mechanics are too strong, too weak, too complex, or simply not satisfying enough, please keep telling us.
Next, a brief note on our July plans. In July, we will continue developing and optimizing save features, replay features, and other usability improvements; keep iterating on the Komeiji Empire and Hakurei Empire; and continue our regular work on localization, bug fixes, and balance adjustments. We are also moving forward with the design and development of the Myouren Empire.
As this survey continues, we also plan to organize and share some of the more important information with everyone. These responses may also affect our future development plans and priorities.
Thank you as always for your support!
Source
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