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Steam News28 June 20267d ago

June 28 Weekly Update: Hakurei Empire Release and Future Plans

Hello everyone! This is Tenkajin IceCream, developer of TOHOTOPIA! Here is the development progress from my partner and me for this week (June 22-28).

In this update1

Full notes

Full 帝国幻想乡~TOHOTOPIA update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! This is Tenkajin IceCream, developer of TOHOTOPIA!

What changed

0 fixes2 additions0 changes1 removal
  • Gameplay
  • Balance
addedOverviewThe Hakurei Empire is finally here! Please give it a try, and please feel free to send us your criticism and feedback. After two weeks of focused development, we managed to bring this new faction to everyone before the end of June.
addedOverviewIn the next few days, we will also add an in-game survey, so it will be easier for everyone to share detailed feedback on the Hakurei Empire and the current version. Whether it is mechanics, balance, game pace, or parts that feel too complicated or not satisfying enough, we would be very happy to hear from you.
removedOverviewNext, while collecting feedback on the Hakurei Empire and making balance fixes, we will also begin adjustments to the Komeiji Empire. At the same time, we will further refine and optimize the overall game mechanics. Recently, we have realized that the current design has gradually become a bit bloated. Our goal for the next round of adjustments is to keep the designs that feel smooth and satisfying, remove the parts that are tedious or overcomplicated, and make the game simpler and lighter while preserving what makes it fun.

帝国幻想乡~TOHOTOPIA changes

addedThe Hakurei Empire is finally here! Please give it a try, and please feel free to send us your criticism and feedback. After two weeks of focused development, we managed to bring this new faction to everyone before the end of June.
addedIn the next few days, we will also add an in-game survey, so it will be easier for everyone to share detailed feedback on the Hakurei Empire and the current version. Whether it is mechanics, balance, game pace, or parts that feel too complicated or not satisfying enough, we would be very happy to hear from you.
removedNext, while collecting feedback on the Hakurei Empire and making balance fixes, we will also begin adjustments to the Komeiji Empire. At the same time, we will further refine and optimize the overall game mechanics. Recently, we have realized that the current design has gradually become a bit bloated. Our goal for the next round of adjustments is to keep the designs that feel smooth and satisfying, remove the parts that are tedious or overcomplicated, and make the game simpler and lighter while preserving what makes it fun.

Here is the development progress from my partner and me for this week (June 22-28).

Overview

To put it simply, this week's development can again be summed up in one sentence: all of our work went into developing the Hakurei faction!

The Hakurei Empire is finally here! Please give it a try, and please feel free to send us your criticism and feedback. After two weeks of focused development, we managed to bring this new faction to everyone before the end of June.

In the next few days, we will also add an in-game survey, so it will be easier for everyone to share detailed feedback on the Hakurei Empire and the current version. Whether it is mechanics, balance, game pace, or parts that feel too complicated or not satisfying enough, we would be very happy to hear from you.

Next, while collecting feedback on the Hakurei Empire and making balance fixes, we will also begin adjustments to the Komeiji Empire. At the same time, we will further refine and optimize the overall game mechanics. Recently, we have realized that the current design has gradually become a bit bloated. Our goal for the next round of adjustments is to keep the designs that feel smooth and satisfying, remove the parts that are tedious or overcomplicated, and make the game simpler and lighter while preserving what makes it fun.

Thank you all for your support!

Source

Steam News / 28 June 2026

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