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Full 帝国幻想乡~TOHOTOPIA update
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What changed
- Compatibility
- Fixes
- Balance
- Gameplay
- UI and audio
- Server
帝国幻想乡~TOHOTOPIA changes
Steam post imageHello everyone! This is Tenkajin IceCream, developer of TOHOTOPIA.
Here is this week's development update. Our main work this week focused on iterating the multiplayer module, fixing priority bugs, organizing community feedback, and planning upcoming version content.
Quick Read
This week's development focus was multiplayer iteration. Beta V0.7.2 was released tonight, Friday, May 29, and is expected to be updated to the official version tomorrow, Saturday, May 30.
We continued fixing several bugs this week. Among the current 5 high-priority issues, 1 has been confirmed fixed, 2 have been partially fixed and are still being tracked, and 2 are still being worked on.
We have recently received a large amount of feedback across platforms about bugs, balance, suggestions, translations, and more. We will organize and reply to them together this weekend.
For players affected by the price reduction issue who are waiting for the compensation DLC Key, the compensation content is still in Steam's review process. We will send it out as soon as the review is complete.
Our main development plans for June include: developing the Hakurei Empire, making major adjustments to the Komeiji Empire, balance adjustments, ongoing bug fixes, translation fixes, and improving the convenience of game interactions.
Details
1. This Week's Development Focus: Multiplayer Module Iteration
This week we mainly continued improving multiplayer-related content. Beta V0.7.2 has been released tonight and is expected to be updated to the official version tomorrow.
This multiplayer module update mainly added and improved the following content:
Added support for team play
Added support for turn time limit settings
Added support for the host to decide whether AI should take over after a player disconnects in a room
Added support for setting AI player factions
Completed multiplayer notification sound features
Completed room chat functionality
Added support for changing room names
Added a network error monitoring screen
Added a room block feature
Added an in-game bug report feature
Multiplayer functionality will continue to be iterated. Next, based on actual testing and player feedback, we will continue optimizing multiplayer stability, room experience, disconnection handling, sync issues, and multiplayer-related interactions.
2. Priority Bug Fix Progress
There are still many accumulated bugs and small issues in the game, and we are gradually investigating and fixing them.
The current progress on the 5 high-priority issues is as follows:
1. Ships abnormally appearing on land
We have found part of the cause of this issue and completed the corresponding fix. In theory, the frequency should decrease, but we are still investigating other possible causes.
If you still encounter ships appearing on land afterward, please continue reporting it to us through the in-game report feature.
2. Two units may overlap
We have also found part of the cause of this issue and completed a partial fix. However, unit overlap may involve multiple trigger paths, so we are still tracking other potential causes.
3. Units with 0 HP still surviving
We have found the root cause of this issue and completed the fix. Under normal circumstances, units with 0 HP should no longer remain alive in future versions.
If you still encounter similar issues in the new version, please be sure to let us know.
4. Gold shown in the top data bar does not match actual gold
This issue has not been completely fixed yet. We are already investigating the related causes and will continue pushing it forward.
5. The game may not end properly after all enemies are defeated
This issue has also not been completely fixed yet. If you encounter it in the current version, you can first exit the game and then continue the game to trigger normal settlement.
We will continue investigating the root cause of this issue and fix it as soon as possible.
A bug report button has now been added to the lower-left corner of the game's main menu, so everyone can submit issues directly in the game. Thank you for taking the time to help us report and locate issues. This is very important for fixing them.
3. About Community Feedback
In the two weeks since launch, we have received a large amount of feedback on Steam, Bilibili, Xiaoheihe, QQ groups, Discord, Twitter, and other platforms.
Thank you very much for being willing to raise issues, suggestions, and criticism. Handling and replying to feedback across different platforms also takes scattered attention, so over the past week we mainly focused on development and fixes first. This weekend, we will organize recent feedback together and gradually reply and follow up by category.
The feedback we have initially seen is mainly focused on the following areas:
Poor late-game experience
Hero and balance issues
Various bug reports
Translation errors
Suggestions for operation and interaction improvements
Suggestions for multiplayer-related improvements
Suggestions about visual presentation, UI, interaction feel, text, story, art design, and more
Next, we will also consider gradually adding more direct feedback channels in the game, such as bug / suggestion uploads and in-game surveys, so that everyone can report issues more conveniently and we can organize and handle these opinions more efficiently.
4. About Compensation DLC Keys
For players affected by the price reduction issue who are waiting for compensation DLC Keys, we are still stuck at the Steam review step. Once the review passes, we will push forward with distribution as soon as possible.
Please wait a few more days. We are very sorry to have kept everyone waiting for so long.
Also, I noticed that there are still quite a few eligible players who have not emailed me or registered their compensation information. If you meet the compensation conditions but have not contacted me yet, please remember to find me and register.
If you are not in a Chinese-speaking region, did not buy the product within the first three days after launch, or did not buy it at the launch-day price, then you can ignore this item.
5. Future Development Plans
In June, we plan to focus on the following content:
Hakurei Empire development
Major adjustments to the Komeiji Empire
Multiple balance adjustments
Ongoing bug fixes
Ongoing translation fixes
Improving game interaction and control convenience
These items were also mentioned in last week's development progress report. Next, we will continue moving forward according to the plan and adjust priorities based on player feedback.
Next week's main plan is to continue bug fixes and a small number of balance adjustments, while focusing on developing Hakurei Empire-related content.
Thank you again for your feedback, support, and patience during this period.
TOHOTOPIA still has many areas that need improvement. We will continue carefully fixing issues, adding content, and doing our best to keep sharing weekly development progress. You are also welcome to continue reporting issues through the in-game report entry or community channels.
Source
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