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Full Together: Moon Escape update
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What changed
- Fixes
- Gameplay
- UI and audio
- Balance
Together: Moon Escape changes
Moon explorers, we’ve mopped up some lunar bugs that were lurking in the shadows of the demo. Turns out the Moon is not only lifeless… it’s also bug-infested. The Update is live as of NOW. Here’s what we fixed before the infestation spread:
🔧 Fixes & Tweaks
- Ping HellFixed a bug where, if your ping was higher than Neil Armstrong’s cholesterol, you couldn’t travel to the next level. Now you can lag your way to the stars.
Controller Anarchy: In splitscreen co-op, both controllers were being assigned to Player 2, leaving Player 1 useless. We’ve convinced the controllers to share custody.
- Airlock PrisonFixed an issue where one unlucky astronaut could get permanently trapped in the airlock before stepping onto the lunar surface. Now you can both enjoy suffocating in freedom.
Pause Button Crisis: The Client (in some setups) couldn’t open the pause menu. We decided everyone deserves to stop and cry mid-game, so now it works.
Discord Overlay Battle: Joining a match invitation no longer overlaps with Discord’s in-game text. Less UI warfare on your screen.
🧪 Minigame Adjustments
Slime Massacre Rebalanced: You now get more time per slime kill and a bigger starting timer. Time to farm that lunar goo.
- Slime Gun BuffIncreased weapon spread so hitting slimes is easier. Basically, we gave you a cosmic shotgun. Don’t thank us, thank the slimes.
That’s all for this patch. If you want to keep up with every bug we brutally execute on the Moon or find friendly Astronauts to explore, join our Discord:
👉
Source
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