Full notes
Full Together: Moon Escape update
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Repeated intro
Hey Moonfishers!
What changed
- Gameplay
- Fixes
- Store
- Server
- Maps
- Security
I’ve just released a new post-launch patch focused mainly on fixing bugs and improving the overall experience. This week has been all about tracking down issues that could block progression, and while there were already few of those, now there should be way, way less. I would like to think 0, but you never know!
Here are the main fixes included in this patch:
Major Fixes & Improvements
Improved multiple areas where players could parkour their way through and skip puzzles. Not every shortcut has been removed on purpose, some smaller skips were left in for fun, but major sequence breaks, especially in the final moon surface section, have been fixed.
Fixed an issue with emotes where interacting with objects during an emote could break interactions completely for the rest of the game. Emotes now properly cancel when interacting and everything keeps working as expected.
Fixed a critical respawn bug where the screen could go completely black after falling into the void. This was often caused by lag between players. Now, regardless of latency, players will always respawn correctly.
Fixed an issue where the game name appeared incorrectly when purchasing on Steam. It now shows the correct name.
Fixed multiple collision glitches in the bunker crate platforming section inside the crater. Also added new vents and improvements to make this area less precision-heavy and more forgiving.
Fixed missing collision on some windows in the slime-filled Montela levels.
Fixed doors that require killing all slimes. Previously, one slime could fall out of the map and never die, blocking progression. The system now continuously checks for remaining slimes, so this should no longer happen.
Fixed an exploit in the final level before reaching Luna, where players could sneak through a vent and get stuck instead of solving the puzzle properly. A hatch has been added to prevent this.
Fixed a bug where players could accidentally unlock the developer-only cheat menu by randomly pressing buttons.
Fixed an issue with the slime fryer spamming shots on slime bullseyes could break them permanently. A failsafe system has been added to detect and fix this instantly so they remain usable.
Fixed a bug with the Throne Protocol achievement where interacting with toilets did not properly count toward unlocking it. It can now be obtained correctly.
Improved the parkour section leading to Moontella’s secret stash in the bunker. Previously, one player could reach it but it was nearly impossible for the second player to follow. New parkour elements have been added so both players can access the stash.
General polish and adjustments to ensure cooperative traversal in tricky areas works more consistently for both players.
Split screen is now enabled on Steam Deck, so you can play locally without any extra setup.
There are many more smaller fixes, but these are the most important ones.
What’s Next
Now that the most critical issues are under control, next week I’ll be focusing on new features.
The first big one is something many of you have requested:
Vertical split screen support for ultrawide displays instead of the current horizontal split. This is more complex than it sounds, but I’m aiming to have it ready next week.
Also, I’m adding a quality of life feature:
The host will be able to restart the level at any time directly from the menu. This means that if anything ever breaks or you get stuck, you won’t need to leave to the main menu and create a new lobby.
That’s it for this patch!
Also, if you’re enjoying the game, leaving a Steam review helps a lot.
Seriously, it makes a huge difference. I read all of them, and I even reply to the funniest ones, so if you feel like dropping one, I’d really appreciate it! Now I’d love to hear from you. What would you like to see added next week? Any features you think are missing or improvements that would make a big difference? Let me know, I’m reading everything 👀 Big hug, Carlos.
EDIT
I've done another bug fixing session. Big one, but not big enough to be it's own Steam Anouncement.
Here are the aditional changes
Bug Fixes
Fixed an issue where voice chat would disconnect mid-game. It will now automatically attempt to reconnect after 3 seconds.
Fixed a bug at the start of the vertical elevator level where players approaching the rocks would get stuck in an infinite respawn loop, preventing progression.
Fixed a bug where crosshairs failed to load in split-screen mode when using 2 controllers.
Fixed several texts that were not properly translated to Spanish.
Applied minor corrections to the Catalan localization.
Fixed multiple collision clipping issues.
Fixed several cases where the character could clip through walls.
Fixed a bug where shadows would simply disappear when entering cinematic mode.
Fixed a bug in the "Simon Says" Slime style puzzle (4 slime bullseye, near the end) that prevented progression. The minigame will now automatically reset itself if it bugs out.
New Features
Added a restart button in the pause menu, available only to the session host, allowing them to restart the level at any time.
Added the option to play with a Vertical Split Screen division
Source
Changelog.gg summarizes and formats this update. How we read updates.
