Full notes
Full ToGather:Island update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Balance
- Maps
- Store
- Fixes
ToGather:Island changes
Happy 2020! Here is our first game update for this year!
Hotfix v0.0.1d
Added new item ‘Wooden Mallet’ and ‘Iron Hammer’.
Updated new damage system. Now tools have different damage type and have different effectiveness on different types of enemies.
Now players can knock trees with a mallet or hammer. Knocking trees with mallet might drop materials and small critters.
Added new item, ‘Power Glove’
New quick-slot Hotkey system. Player can cycle quick-slot both ways left and right.
Minor map updated
New planter system. Equip seed and use on planter to plant seed.
Added ‘guarded treasure chest’ in map.
Updated marker tool. Craft a marker and drop them to mark that location on your radar.
Added structure ‘stone wall’
Experimental feature. Press F to consume consumable item on the ground.
Experimental feature. Equip ‘power glove’ and press F on a structure to move structure.
Added short golem cutscene to give hint to player on the location of the golem.
Some minor quest updates.
Function for stone well updated. Player can use a ‘water bottle’ to store water from stone well.
Fixed planter bug. After loading the game planter will remain the same.
Fixed. When planter is destroyed, the plants will also be destroyed.
Fixed Golem modules bug when exiting and entering water.
Fixed game loaded problem for all spawned resources,animal and enemy.
Fixed enemy spawn cooldown. Now Enemy wont instant spawn.
Fixed spawner not spawning resource/animal/enemy after few days.
Fixed Storage Box missing items on game load.
Fixed Workshop not saved to current progress when crafting golem frame.
Fixed Equipment durability bug.
Structure now cannot be built on deep water and will disappear when player swims.
Structure now can only be built on a flat surface.
Fixed bug where player gets stuck inside a Wooden Hut after build.
Fixed bug where Chikoon is not moving when being trapped.
Now golem in more aggressive towards enemies when equipped with body frame
Golem now will chase, run, attack melee and range according to equipped frame.
Minor character animation improvement
Source
Changelog.gg summarizes and formats this update. How we read updates.
