Full notes
Full ToGather:Island update
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What changed
- UI and audio
ToGather:Island changes
V0.0.1b Changelog
Buji & Golem from gameplay are now hidden during the cutscene of leaving the island - Wooden bear-trap pickup UI added - Minor map update - Adjustment on navigation map in level - Golem Inventory can now be saved and loaded. No more dying and losing item in inventory - Golem now load and auto follow player. No more missing golem, it will teleport if separated for too far - AI Spawner now save more variable. - Enemy now will not stagger when he is about to attack player. No more unlimited stagger combo huh - SpawnerResources will now spawn the resources regardless of daylight only on the first time, and on load. - Enemy Lv2 & 3 are now..harder? - Scarecrow now work as intended. Can craft and not immediately killing enemy while in building mode. - Companion speed now will increase base on frame. Also, player speed will follow golem speed when mounted - Structures cannot be built on water anymore. - Fixed player swimming when building structure on the ground, the ghost structure will be removed. - Buji now wont go back to beginning after load. - Fixed. Scarecrow bug when complete craft wont activate. - Default controls scheme help page added in system menu. - Updated item description based on previous data changes. - Most Taming Shop's item now has decreased in value from 5 to 1.(The initial idea is not a buy-by-bulk but the amount that you can buy from Taming)
Source
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