Full notes
Full Toaster Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Additions
Added Interaction animations for collecting pickups (Power ups, health and ammo)
Changes
Vehicle weapons damage balance passes
Increased how much shield is obtained trough the shield power-up
Updated colors for transformation values on builder mode UI
Bug fixes
More customization UI fixes
Fixed soft kill barriers not working working properly due to collision issues
Fixed some kill barriers at underhigh being to close to the playable zone
Switched execution and body grab inputs
Fixes to vehicle weapons not performing damage if they had explosive properties
Fixed Shield power up not granting bonus shield to players when grabbed
Fixed quick melee not giving previously used weapon
Fixed weapon bug that would cause weapon to be cocked more than once if the player performed a quick swap
Fixed weapon fire rate power up not working
Source
Changelog.gg summarizes and formats this update. How we read updates.
