Full notes
Full TO4: Tactical Operations update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- UI and audio
- Maps
Fixed
"Wrong password" serverbrowser bug
Weapons
Deagle
Decrease AimError: 0.97 -> 0.94
Vector
Increase AimError: 0.65 -> 0.75
MP5
Decrease AimError: 1.58 -> 1.47
Decrease y-recoil: 0.161 -> 0.130
Increase x-recoil: 0.013 -> 0.045
Decrease interp. speed: 58.0 -> 45
Increase random aim Error 0.22 -> 0.50 need feedback
M9
Higher RPM: 286 -> 315
Less "AimError": 2.2 -> 1.7
Slower "Recoil Interpolate Speed": 60 -> 48
Lower "AimError Interpolate increase Speed": 90 -> 65
Higher "AimError Interpolate Recover Speed": 70 -> 85
Increase "random AimError" 0.66 -> 0.90
Decrease "x-recoil": 0.082 -> 0.090
Increase "y-recoil": 0.820 -> 0.650
Glock
Less "AimError Burst": 2.2 -> 1.8
Increase "random AimError": 0.80 -> 0.90
Higher burst RPM: 815 -> 830
Decrease "x-recoil": 0.100 -> 0.090
Increase "y-recoil": 0.760 -> 0.670
Slower "Recoil Interpolate Speed": 65 -> 60
590A1
Slightly more damage for hitting long distance shots
M16
Burst RPM: 720 -> 740
Maps
MAP-Thunderball
Adding police radio sounds to police cars
New landscape
Fix graffity
More lighting on Sf base
Some little sound volume polish
MAP-Escape
Fix Wall bug on midleehouse stair
Adding graffity
Trickjump a little harder on high roof
More roughness on coilwire surface
Increase the lighting on some spots
Some little changes on mid-way
MAP-Arena-Shaolin
New lighting: edited sky(light), less shadow bugs, better visibility, a bit more FPS
MAP-RapidWaters
Repositioned some spawn points for better balance (buffed SF spawns, but also T spawns in another way, feedback appreciated)
Easier jump from boxes to highbridge spot in T Base
Nade from highbridge T side to SF side not possible anymore (closed gap)
Source
Changelog.gg summarizes and formats this update. How we read updates.
