Full notes
Full TO4: Tactical Operations update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- UI and audio
- Balance
- Maps
- Performance
- Store
Fixed
Workaround for "server leave button does not work" bug
Changed
Increase the falling damange around 2%: Falling speed threshold 1660 -> 1630
Reduce player AirControl 0.72 -> 0.65
Slower crouching, but no foostep sounds while crouching
Weapons
Vector
Increase AimError: 0.64 -> 0.75
X-recoil: 0.20 -> 0.10
Y-recoil: 0.065 -> 0.075
590A1 Shotgun
Increase RPM 0.80 -> 0.82
Spas
Increase the shooting volume: 1.00 -> 1.15
Less AimError: 3.10 -> 2.85
MP5
Decrease AimError: 1.58 -> 1.47
Decrease y-recoil: 0.161 -> 0.130
Increase x-recoil: 0.013 -> 0.045
Decrease interp. speed: 58.0 -> 45
Increase random aim Error 0.22 -> 0.50
(needs feedback)
M16A1
RecoilInterpolationSpeed: 35.0 -> 65.0 for "sharper" recoil feeling/handling
Less AimError 3er burst: 2.2 -> 2.0
AimError single Shot: 0.82 -> 0.87
Less y-reoil: 0.80 -> 0.65
Higher x-reoil: 0.006 -> 0.025
Louder shooting sound by enemy
MAC10
Higher base damage: 72 -> 75
Sound
Adding new bomb announce voice by TheCleaner82
MP5-SD: Increase the shooting volume: 1.20 -> 1.30
MP5-N: Lower the shooting volume: 1.20 -> 1.15
Glock: Lower the shooting volume: 1.43 -> 1.30
Mac10: Increase the shooting volume: 1.55 -> 1.62
Saiga: Increase the reload volume: 0.35 -> 0.60
Radio: Lower the "RoundStart" and "ScoreRound" volume: 0.65 -> 0.58
Louder ammo drop volume 0.6 -> 0.9
HUD
- Target Player namesadded HP to friendly player names, health stats in Player HUD rounded instead of truncate(floor), it fits now to values in damage stats.
Maps
Map-Trainyard
Open the lower gate on mid again (but close the door) to get faster to A-Spot
Blocking the door-way on terror "ladder room"
Removeing the bomb-plant area from the top of truck
Map-Thunderball
Slower elevator for better SF timings
Adding police radio sounds to police cars
New landscape
Fix graffity
More lighting on Sf base
Some little sound volume polish
MAP-Escape
Fix Wall bug on midleehouse stair
Adding graffity
Trickjump a little harder on high roof
More roughness on coilwire surface
Increase the lighting on some spots
Some little changes on mid-ways
Map-Trooper
Some gaps, flickering fixed
Terror stairs to roof - blocking volume improved, still stuck after ducking
Removed superfluous meshes below and outside the map
MAP-Arena-Shaolin
New lighting: edited sky(light), less shadow bugs, better visibility, a bit more FPS
Map is now generally a little brighter, dark spots have been added lighter
New player-terror skins added (needs test+feedback)
Heavy meshes were replaced by lighter ones (made the map unnecessarily large)
Middle roofs are no longer accessible
Further access to the centre of the card on both sides in the base
Landscape was exchanged (something was wrong with the old ones)
MAP-RapidWaters
Repositioned some spawn points for better balance (buffed SF spawns, but also T spawns in another way, feedback appreciated)
Easier jump from boxes to highbridge spot in T Base
Nade from highbridge T side to SF side not possible anymore (closed gap)
Map-Blister
Reduce one background volume on lower connector
Reducing volume of "Steam01_Cue": 0.56 -> 0.40 and changing the position
MAP-Arena-Deagle5k21
Remove the planks and replace it with boxes
Only 4 ways to get to the top
Adding the Physic on some Materials
Removing the collision from the cable
Adding some AirPipes
Source
Changelog.gg summarizes and formats this update. How we read updates.
