In this update6
Full notes
Full Titan Quest II update
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What changed
- Gameplay
- UI and audio
- Store
- Balance
- Fixes
- Performance
Titan Quest II changes
Titan Quest II - Early Access Content Update 7 - Hotfix 2 - 0.6.0-public.132382+win.2773
Heroes, with this Hotfix, we address some further issues. Most notably, one that disabled sustained abilities (summons & auras) in certain situations.
New Features and Adjustments
Added option to change whether interactive dialogues continue automatically after a voice line finishes playing (Options -> General -> Automatically Continue Dialogues)
Bugfixes
General Gameplay
Fixed an issue with gameplay effect removal that could cause various issues. For example, components from sustained abilities sometimes deactivating.
Items
Fixed Vitality Resistance affixes not applying their effect properly (for example for the Fetid Bile Charm)
- CharmsBeast Tail: Fixed an issue where the completed state of the charm displayed an incorrect icon.
Quests and World
Sea Cave chest no longer has a 70% chance of dropping Epic items, as this was unintended
- "Where Poison Festers"Fixed Marker for Chiron's cleansing not showing up after cleansing all plants
Nemesis Temple front: Ambush enemies don't stay in unreachable areas anymore
- "The Golden Goat"Fixed a bug that could cause a soft lock if the player exits the game while in goat form
- Hiding StatuesFixed some state transitions and missing item drops
Other
Fixed ghosts not sounding ghostly
Fixed item stacks (e.g. Gold) not being combined on pickup if flags (new/junk/locked) do not match. This was mainly a visual issue for currencies.
Fixed crash when the game is installed in a directory containing non-Latin characters
Added a disclaimer for Respawn Rituals to clarify the intended behavior of dropped loot, loot containers and enemies resetting on activation
Vitality Resistance should now be correctly displayed in the character's stats
Source
Changelog.gg summarizes and formats this update. How we read updates.
