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Steam News18 June 202618d ago

Chapter 4: “Wild Lands” Available Now!

Heroes, Today we launch our latest major content update for Titan Quest II: “Wild Lands”, the fourth chapter in your quest to stop Nemesis.

In this update15

Full notes

Full Titan Quest II update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes41 additions40 changes1 removal
  • Gameplay
  • Events
  • Maps
  • UI and audio
  • Balance
  • Store
addedHere’s a preview of what awaits you in this new chapter:
addedNew adventures to go on!5 New Fated Quests. As you seek to find and free Chiron, the conflict between the centaur factions reaches a boiling point. Uncover the secret of the First Boarman in an ancient buried city. Delve into a huge Temple of Nemesis, bringing the fight to the heart of Nemesis' power. Reckon with the King of the Centaurs, and see if your deeds can be forgiven.
addedNew adventures to go on!13 New World Quests. Four huge featured side quests will see you go on mini-adventures and make new allies and enemies, and nine smaller side quests wait behind hidden corners of the Wild Lands.
changedNew adventures to go on!Uncover more than 20 unique hidden events and secrets in the expansive, hand-crafted open world, plus more than 20 additional randomized events .
changedNew places to explore!The Wild Lands is our biggest chapter yet, with a massive open world split into various different biomes, all with unique flavors.
addedNew places to explore!18 new dungeons , and anyone venturing into the wilds must be careful not to get hopelessly lost amongst the dangers.
Dash Attack: Adjusted damage15/30/4520/30/40Dash Attack: Adjusted damage increased, buffDash Attack: Adjusted Cooldown0.5/1/1.51sDash Attack: Adjusted Cooldown increased, nerfEarth Invoker: Summon Health bonus40%20%Earth Invoker: Summon Health bonus decreased, nerfCall Lightning - Cooldown: more Damage 60%-140%120%Call Lightning - Cooldown: more Damage 60%- decreased, buff

Titan Quest II changes

addedHere’s a preview of what awaits you in this new chapter:
added5 New Fated Quests. As you seek to find and free Chiron, the conflict between the centaur factions reaches a boiling point. Uncover the secret of the First Boarman in an ancient buried city. Delve into a huge Temple of Nemesis, bringing the fight to the heart of Nemesis' power. Reckon with the King of the Centaurs, and see if your deeds can be forgiven.
added13 New World Quests. Four huge featured side quests will see you go on mini-adventures and make new allies and enemies, and nine smaller side quests wait behind hidden corners of the Wild Lands.
changedUncover more than 20 unique hidden events and secrets in the expansive, hand-crafted open world, plus more than 20 additional randomized events .
changedThe Wild Lands is our biggest chapter yet, with a massive open world split into various different biomes, all with unique flavors.

Heroes,

Today we launch our latest major content update for Titan Quest II: “Wild Lands”, the fourth chapter in your quest to stop Nemesis. This time the conflict takes you deep into the wilds, far from humanity, where even mighty centaurs fear to stray too far from their Sanctuary.

Here’s a preview of what awaits you in this new chapter:

https://www.youtube.com/watch?v=SVoM8q2MmMw

New adventures to go on!

Your journey will take you into the depths of the Wild Lands, where few mortals have dared tread. Nemesis is watching, but there are stranger threats than the Goddess of Retribution, just waiting for adventurers to get lost in the wilds…

  • 5 New Fated Quests. As you seek to find and free Chiron, the conflict between the centaur factions reaches a boiling point. Uncover the secret of the First Boarman in an ancient buried city. Delve into a huge Temple of Nemesis, bringing the fight to the heart of Nemesis' power. Reckon with the King of the Centaurs, and see if your deeds can be forgiven.

  • 13 New World Quests. Four huge featured side quests will see you go on mini-adventures and make new allies and enemies, and nine smaller side quests wait behind hidden corners of the Wild Lands.

  • Uncover more than 20 unique hidden events and secrets in the expansive, hand-crafted open world, plus more than 20 additional randomized events.

  • There’s more to discover in this chapter than ever before, just waiting for a hero seeking glory.

New places to explore!

The Wild Lands is our biggest chapter yet, with a massive open world split into various different biomes, all with unique flavors.

  • 18 new dungeons, and anyone venturing into the wilds must be careful not to get hopelessly lost amongst the dangers.

  • More different biomes than ever! Explore deep canyons, arid dunes, crimson sands, deep forests, a lush oasis, and a decaying, poisonous swamp.

  • Over 10 major Points of Interest, including sprawling centaur warcamps, giant colossi and ruined remnants from Ixion’s bygone empire, lost archives dating back to the era of the Titans, an overgrown necropolis, and a vast buried city, among many other things to discover!

  • Largest chapter so far, with emphasis on open-world freedom and exploration!

  • New environmental critters to make the world feel more alive!

  • As usual, our maps are lovingly hand-crafted and filled with environmental stories and secrets.

The enemy bolstered their ranks!

In this chapter we upgrade existing factions with new creatures. It also contains epic new bosses and a large number of mini-bosses.

  • BoarmenBolstered with 5 new boarmen enemies like the Warlord, Firemancer and Juggler.
  • CentaursWe’ve added 3 new centaur enemies like the Flame Caller, a fire-infused caster or the Charger, a threatening close combat specialist that’s great at closing the gap against ranged characters.
  • Nemesis CultistsA new Sub-Faction of humanoids that is a combination of visual adjustments and a hand full of completely new enemy types.
  • Wildlife4 new Wildlife creatures including stronger foes like the Alpha Wolf.
  • 3 New BossesGet ready to fight 3 completely new bosses - one being a fan favorite mythological Character.
  • Mini BossesThis chapter contains 10 new minibosses to fight during quests with their own abilities and twists.
  • Hero MonstersWe are starting with a first limited set of 4 Hero Monsters in this Chapter. These creatures are named creatures within existing factions, with dedicated new abilities and can randomly appear in certain encounters around the chapter. Examples include “Frostsilk”, a Giant spider whose web and silk has frozen solid, giving her the ability to spit deadly icicles or shoot forth streams of frozen spikes and the loathsome “Dung Thrower”, a Boarman known for one thing and one thing only.... In future updates we will greatly increase the amount of champions and roll out the system to all existing Chapters. In addition we will have this affect most of the encounters in the game, not just specific ones like for this update. Stay tuned!

New progression, items and features

With the next chapter we are adding some new items and progression opportunities.

  • Increased MaxlevelWe have increased the maximum player level to 55. This also means that higher level items can now drop from according creatures.
  • Tier 5 PassivesWe have unlocked the final Tier for Passives. Each Mastery gains 5 new passive abilities. They allow you to focus your build more into certain directions while also including the powerful ability to reduce enemy resistances that will come in handy when we add higher difficulty challenges later on.
  • New Charms and RelicsWe have added a new Charm and 4 new Relics.
  • Loot FilterWe have added a very rudimentary first version of a Loot Filter that allows you to filter out items of certain rarities. Note that we will create a more nuanced version of this feature in the future.

Final Words

This update contains the largest Chapter in Titan Quest II to date! We are happy to hear your feedback and thoughts once it launches. —The Titan Quest II Team

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And now, for the full patch notes:

Titan Quest II - Early Access Content Update 7 - Build 0.6.0-public.130900+win.2727

With this Major Update, we deliver our biggest Chapter to date, called Wild Lands. In addition, as usual there are many other fixes and changes in this update.

Major Topics

  • New ChapterYou can now access the new Chapter "Wild Lands" by following the quest at the end of the 3rd Chapter. This Chapter is our largest to date and includes 5 new Fated Quests, 13 new World Quests and over 20 new Events and secrets.
  • Creatures and BossesThe Chapter includes 3 new boss encounters, new creatures to bolster existing factions and 10 new Mini-Bosses. We also include a first (limited) implementation of Hero Monsters in this Chapter.
  • New Max Level and Tier 5 PassivesWe have increased the maximum player level to 55. We have also added a set of new Tier 5 Passives for each Mastery.
  • UI ReworksWe have reworked the enemy telegraphs to a new style that also includes better information about when an enemy attack will hit. We have also reworked all Item Icons and Tooltips to give them a glow-up and make them look much more epic.
  • Loot Filter: The update features a first limited implementation of the Loot Filter. Please note that this is not the full feature set and it will grow into a much more powerful version with future updates. We just wanted to give you something simple to start out with earlier as we know you are waiting for it for a long time!

  • Mark as Junk/Sell AllWe have added functionality to Mark items as Junk or Favorite. All Junk items are sold at the same time when selling to a vendor. Favorite Items cannot be sold.
  • ChatWe have added Text Chat functionality for Multiplayer.
  • New LanguagesWe have added support for Russian and Ukranian languages. We will continue to add new languages throughout Early Access and for 1.0. Disclaimer: These 2 new languages are in a first version and could have bugs or issues still.

Changes to Gameplay and Balance

Masteries

Core We overlooked Dash Attack when adjusting Critical Hit chances in our last Update so now adjusted this and other stats it has to our current baselines.

  • Dash AttackAdjusted damage increase 15/30/45 -> 20/30/40
  • Dash AttackAdjusted Critical Hit Chance 20/40/60% increased -> +4/6/8%
  • Dash AttackAdjusted Cooldown Increase 0.5/1/1.5 -> 1s at all levels

Earth

  • Added new Tier 5 Earth Passives: Cinderbreak, Stoneborn Army, Erosion, Fire Domain, Stone Domain

  • Earth InvokerSummon Health bonus adjusted from 40% to 20%

Forge

  • Added new Tier 5 Forge Passives: Annealed Wrath, Living Armament, Caustic Fumes, Iron Domain

Rogue

  • Added new Tier 5 Rogue Passives: Death Angle, Mortal Blades, Lacerate, Poison Domain, Blade Domain

Storm

  • Added new Tier 5 Storm Passives: Relentless Invoker, Unerring Storm, Wailing Winds, Lightning Domain, Cold Domain

We chose to buff certain aspects of Call Lightning, especially the optional Cooldown playstyle should now feel more worthwhile.

  • Call Lightning - Cooldown: more Damage 60%-140% -> 120%-230%, more Ailment Chance 60%-140% -> 120%-230%

  • Call Lightning - Enhanced Ailment: Ailment Chance +50/100/150/200/250% -> +25/50/75/100/125%

  • Call Lightning - Damage 12 -> 13, Radius 1.5m -> 1.6m

  • Engage: Buff Duration 1.5s -> 2.5s

Warfare

  • Added new Tier 5 Warfare Passives: Carnage, Precision Strikes, Brutal Impact, War Domain, Sanguine Domain

  • LeapEnabled Modifier Engage

Items

  • Mark as Junk/Sell AllWe have added functionality to Mark items as Junk or Favorite. All Junk items are sold at the same time when selling to a vendor. Favorite Items cannot be sold.
  • Changed the name of "Boar Hide" Charm to "Ichtian Pearl" keeping its effects as a socketable for Jewelry

  • Added a new version of the "Boar Hide" Charm that goes onto Armors with an appropriate effect.

  • Charms and Relics will now drop in addition to the number of random items dropped by each enemy, not potentially taking "slots" from other drops as in the past.

  • Relics can now drop from lower tier enemies with a lower chance.

  • Bosses will now have a much higher chance for Epic items when defeated for the first time. They also have an increased epic drop chance for repeated kills.

  • Attempting to sell an item with a socketed charm or relic will now automatically unsocket the charm/relic and only sell the base item.

  • Added new Relics: Fury of Skylla, Judgement of Minos, Herakle’s Might, Shade of Hector.

Hera’s Scepter:

  • 5//45% increased Poison Damage → 10//30% increased Poison Damage

  • 20//60% increased Plagued Chance → 10//30% increased Plagued Power

  • 4//12% increased Plagued Duration → 7//21% increased Plagued Duration

Completion:

  • +2 Maximum Plagued Stacks (Unchanged)

  • 10% increased Total Poison Damage against Plagued enemies

Creatures and Bosses

  • Bandit Bodyguard: Taunt ability that turns allies invincible can now only affect up to 4 creatures.

  • Ixion: Ixion will now leap to the center of the arena, instead of walking, before the phase change.

UI and Other

  • Improved auto-sort behavior for rings so they position better in the inventory and don't block larger spaces.

  • Fixed a race condition between game and physics system that could lead some environment objects not to fade out properly when the player stands behind them (e.g. dungeon walls).

  • Navigation areas only used by enemies (e.g. water pools in the Skylla arena) are now excluded from the map UI.

  • Loot FilterAdded basic functionality for filtering loot on the ground. Currently it only supports filtering by rarity but this feature will be expanded in the future. You can customize your Loot Filter per character in the new in-game options menu "Character" tab.
  • Reworked Enemy TelegraphsEnemy telegraphs now display in a new visual style. They also have an indicator for timing that makes it easier to discern when exactly an ability will hit.
  • Improved item tooltips and item icons.

  • Mark as Junk/Favorite and Sell AllWe have added functionality to Mark items as Junk or Favorite. All Junk items are sold at the same time when selling to a vendor. Favorite Items cannot be sold.

Multiplayer

  • Added Text Chat functionality to Multiplayer.

  • Inventory items can be linked to text chat while editing a chat message.

Visuals

  • Changed the color of Vitality Drain effects in the game.

  • Improved visuals of Ghost type enemies.

  • Visually improved creature decay after they die.

Bugfixes

Masteries

A quick word on Mastery Balance: This update does not contain a huge amount of Mastery balancing changes. This doesn't mean we think mastery balance is perfect, though, and don't think changes are needed anywhere. On the contrary! We are currently hard at work on the Spirit Mastery and plan to do larger balancing adjustments where we take an in-depth look at balance and Masteries after wrapping that up.

Storm

  • Ice Shards - Frost ExplosionFixed a crash occurring when using the modifier.

Items

  • Charms and relics in your secondary weapon set are now counted properly as currently equipped.

  • Health PotionFixed that increases to Charge Recovery were factored in twice.
  • Hollow FangFixed completion bonus not being properly granted.

Creatures and Bosses

  • The Feral Hippokampos can no longer be damaged while it is spawning.

  • Bandit BodyguardFixed Taunt ability's immunity sometimes not being removed from allies.
  • Fixed some status effects (e.g. Frozen) not being visible on characters.

  • Fixed missing name prefix from some Skeleton Fighter spawns in Northern Beaches.

  • CreatureFixed Centaur Charge abilities dealing damage more times than they should.

Quests and Content

  • Fixed initial dialogue with Onetas not being canceled when player leaves the area.

  • Fixed an issue that could cause a Centaur to be stuck on a roof.

Multiplayer

  • Fixed an issue that could cause some previously visited locations to be lost for clients in multiplayer.

  • Fixed an issue that could cause characters on clients to always holster their weapons during dialogues, even when they shouldn't.

Other

  • Uncancellable dialogues will no longer be canceled if started while the player is stunned.

  • Fixed an issue that prevented sounds from destructible objects (and some others) from playing.

Performance

Performance is always an ongoing topic for us, since every new feature and content piece potentially adds new CPU/GPU/memory cost. Here are some of the areas we touched this update to improve overall performance and hitches:

  • Significantly improved CPU cost of damage application and death events that led to hitches. However, this work is far from done.

  • Improved GPU cost of many fog, water and lighting effects.

  • Improved CPU cost of character status effect visualization (burning, poisoned, chilled).

  • Improved CPU cost of inactive characters.

  • Improved CPU cost of input and targeting systems that were doing duplicate scene queries and UI updates.

  • Improved CPU cost of the inventory preview scene.

  • Improved CPU and GPU cost of various spell VFX.

  • Improved CPU and total memory cost of item and sound databases loaded during startup.

Source

Steam News / 18 June 2026

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