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Steam News24 April 20262mo ago

Summons Update - Hotfix 1

Titan Quest II - Early Access Content Update 6 - Hotfix 1 0.5.0-public.125982+win.2568 Heroes! We have decided to fix some issues but also make some needed changes.

In this update15

Full notes

Full Titan Quest II update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

33 fixes9 additions35 changes6 removals
  • Gameplay
  • Balance
  • Store
  • UI and audio
  • Fixes
  • Performance
fixedTitan Quest II - Early Access Content Update 6 - Hotfix 1 0.5.0-public.125982+win.2568Heroes! We have decided to fix some issues but also make some needed changes.
addedMasteriesWe felt like the passive playstyle for Summons didn't perform as well as we'd liked compared to the more active Empower playstyle. For this reason we added new Modifiers that should be great for players who want the more passive experience.
changedMasteriesWe adjusted Balance for some of the Summons. Core Dweller with certain Modifier combinations overperformed. This was especially true when using Empower, Augmenting Channel and Command Fissure. We have made several adjustments to bring it more in line with intended power level.
changedMasteriesWe made many more detailed changes to support certain playstyles better and fix potential balance and functionality issues we observed.
changedNew ModifiersThis Summon has 20% more Damage
changedNew ModifiersThis Summon has 15% increased All Speed
Enhanced Health: more Health30/60/90%50/100/150%Enhanced Health: more Health increased, buffStrong Awakening: Max duration5s6sStrong Awakening: Max duration increased, buffEnhanced Damage: "more Damage"15/30/45/60/75%10/20/30/40/50%Enhanced Damage: "more Damage" decreased, nerfEnhanced Damage: "Energy reserved" adjusted +10/20/30/40/50+5/10/15/20/25Enhanced Damage: "Energy reserved" adjusted + decreased, nerf

Titan Quest II changes

fixedHeroes! We have decided to fix some issues but also make some needed changes.
addedWe felt like the passive playstyle for Summons didn't perform as well as we'd liked compared to the more active Empower playstyle. For this reason we added new Modifiers that should be great for players who want the more passive experience.
changedWe adjusted Balance for some of the Summons. Core Dweller with certain Modifier combinations overperformed. This was especially true when using Empower, Augmenting Channel and Command Fissure. We have made several adjustments to bring it more in line with intended power level.
changedWe made many more detailed changes to support certain playstyles better and fix potential balance and functionality issues we observed.
changedThis Summon has 20% more Damage

Titan Quest II - Early Access Content Update 6 - Hotfix 1 0.5.0-public.125982+win.2568

Heroes! We have decided to fix some issues but also make some needed changes.

Changes and Balance

Masteries

We have taken a look at how our changes and especially Summons perform and made several adjustments. This is a high-level overview, detailed changes are listed below:

  • We felt like the passive playstyle for Summons didn't perform as well as we'd liked compared to the more active Empower playstyle. For this reason we added new Modifiers that should be great for players who want the more passive experience.

  • We adjusted Balance for some of the Summons. Core Dweller with certain Modifier combinations overperformed. This was especially true when using Empower, Augmenting Channel and Command Fissure. We have made several adjustments to bring it more in line with intended power level.

  • Wisps underperformed so we decided to buff them to bring everything onto a more similar level of power.

  • We also overall buffed Shadow Clone and Automaton.

  • We made many more detailed changes to support certain playstyles better and fix potential balance and functionality issues we observed.

New Modifiers

Frenzied (Automaton, Core Dweller and Shadow Clone):

  • This Summon has 20% more Damage

  • This Summon has 15% increased All Speed

  • This Summon has 40% less maximum Health

Autonomous Strength (Automaton, Core Dweller and Wisp):

  • This Summon has 20% more Damage

  • Does not apply Empowered

  • +30 Energy reserved

Changes affecting multiple Masteries

  • Enhanced Health: more Health 30/60/90% -> 50/100/150%

  • Strong Awakening: Max duration 5s -> 6s

  • Strong Awakening: Percentage of Lifetime 20% -> 30%

  • Enhanced Damage"more Damage" adjusted 15/30/45/60/75% -> 10/20/30/40/50%
  • Enhanced Damage"Energy reserved" adjusted +10/20/30/40/50 -> +5/10/15/20/25
  • Empowered Assault5/10/15% more Skill Speed -> 5/10/15% increased Skill Speed
  • Empowered"increased Total Damage" adjusted 30% -> 20%
  • Empowered"increased Skill Speed" adjusted 20% -> 10%
  • Minion Master"more Summon Damage" adjusted 30% -> 20%

Earth

Core Dweller

  • Base Armor 50|50 -> 45|45

  • more Restoration Rate 200% -> 300%

  • Slam: Circle radius 3m -> 2.5m; cone radius 5m -> 4.5m

  • Augmenting Channel"more Damage" adjusted 70/100% -> 30/50%
  • Augmenting Channel10/20% more Skill Speed -> 10/20% increased Skill Speed

Fissure

  • Core Dweller Command: more Damage 75% -> 10%, because of the way Fissure modifiers compound with Core Dweller modifiers

Forge

Automaton

  • Basic Attack Damage 120% -> 140%

  • Basic Attack angle 60° -> 75°

  • Restoration Reduction 4s -> 6s

Forged Legion - Feat Minion Master

  • 10% more Summon Damage -> 30% increased Summon Damage

Rogue

Mark for Death

  • Shadow Daggers can no longer proc more than once every 0.3s

Preparation

  • Shadow Daggers can no longer proc more than once every 0.3s

Shadow Clone

  • The Clone is now more reactive on spawn

  • Added 20% increased All Speed

  • Added 30% more Ranged Weapon Damage

  • Added While Empowered 20% increased Total Damage

  • DetonationAdded a new poison version of this modifier to Shadow Clone
  • Shadow Daggers can no longer proc more than once every 0.3s

  • Enhanced Lifetime: more Health 10/20/30% -> 50/100/150%

Storm

Tempest Essence

  • Tempest Essence: Moved from Tier 4 into Tier 3

Wisps

  • Base Weapon Damage 7 -> 8

  • Base Armor 20|20 -> 25|25

  • Wisps are now more reactive on spawn

  • Fulminate: Wisp Blast more Damage 120/160/200% -> 60/90/120%

  • Fulminate: Restoration reduction +1s -> +0.5s

  • Wisp Blast: Lightning Damage 23 -> 29

  • Intangible: less Damage 20% -> 15%

Items

  • Slightly increased overall Relic drop chance.

  • Increased Critical Hit DamageNow is additive instead of multiplicative and has reduced values. Every instance of the affix is rerolled to be affected by those changes.
  • Dark EssenceCompletion bonus is now +6% Critical Hit Damage Multiplier instead of 3% increased Critical Hit Damage Multiplier

Other

  • Added a pop-up to reset player input settings due to recent changes to the button layout

  • Modifiers/Feats - Allow unslotting and leveling down in ability hover state

Bugfixes

Masteries

All Masteries

  • Ailments: Damage inflicting Ailments (Burn, Chill,Shock,Plague,Bleed) can no longer crit

  • Overload: Damage can no longer crit

  • Masteries - Summons - Modifier Detonation: Now correctly scales with the Summon's bonuses instead of the Summoner

Sustained Summons

  • Modifier Enhanced DamageFixed the Damage bonus not working after the Summon dies and is restored
  • Modifier Enhanced HealthFixed the Regeneration bonus not working after the Summon dies and is restored
  • Modifier Enhanced SpeedFixed the Speed bonus not working after the Summon dies and is restored
  • Masteries - Summons - Automaton/Core Dweller/Wisp: Summon Weapon Damage now properly updates on level ups

Earth

Fissure

  • Core Dweller Command: Command now correctly costs player Energy instead of Summon Energy as initially intended.

Forge

Heat of the Forge

  • Fire RetaliationFixed Feat not working as intended

Rogue

Deft Hands

  • Critical Strike feat now grants +3% Critical Hit Chance instead of 20% increased Critical Hit Chance

Dismantling Tactics

  • Critical Strike feat now grants +5% Critical Hit Chance instead of 40% increased Critical Hit Chance

Mark for Death

  • Mark for Death's additional damage can't Crit anymore

Preparation

  • Fixed tooltip mentioning "increased" critical hit multiplier while the effect was additive. Functionality remains the same

  • Increased Crit DamageFixed Feat granting more Critical Hit Damage than described

Shadow Clone

  • Shadow Clone no longer clones relics or charms from the player's weapons

  • Fixed Shadow Clone not having any base Armor value

Storm

Ice Nova

  • Added cooldown now gets properly reduced by increased Cooldown Rate bonuses

Storm Nimbus

  • Lightning ResistanceFixed max Lightning Resistance bonus not working

Wisps

  • WispsFixed Capacity to Storm T1 Active Skills affecting Wisps

Lightning Bringer

  • Fixed bonus Lightning Strike Damage not scaling with invested points

Lightning Evoker

  • Fixed bonus Lightning Strike Damage not scaling with invested points

Warfare

War Banner

  • Fixed War Banner being able to take damage

Creatures and Bosses

  • Fixed Skeleton Revenants applying damage conversion to non-skeleton creatures

  • Frost RevenantFixed Ice Spikes ability freezing allies
  • SkirionFixed death animation
  • Bandit CutthroatFixed wrongly increased damage of his dagger attack, resulting to very high numbers

Items

  • Mechanical PartsFixed completion bonus not properly giving Device Capacity
  • CharmsFixed Magical Resistance completion bonuses not working properly
  • Fell Blade: Fix Burn - Rutpure mechanic not being properly unlocked

  • Affixes - x% increased Elemental DamageFixed bonus not being applied properly
  • Fixed multiple stacking issues with affixes, which led to bugs when combining multiple stats or effects of the same type

  • Fixed issue with Relics only dropping in their respective chapters. Relics from previous chapters have a lower chance to drop in later chapters.

  • Fixed charms not being properly movable from stash to inventory via gamepad sometimes

World and Quests

  • Fixed loot chest near Broken Road with unintended high Epic drop rate

  • Fixed chest with high Epic chances near Glaukos statue

UI

  • Fixed respec behavior with regard to modifiers which caused Modifiers to be wrongly saved (and displayed with a red border) when speccing out of an ability.

  • Fixed issue with updates of Ability Tooltip values when changing weapons

  • Vendor - Fixed filter buttons disappearing when selecting the Buy Back Tab

  • Modifiers/Feats - Fixed discolored slotted feats

  • Sustained ability UI now correctly factors in free reservation and thus allows you to activate skills accordingly

  • Fixed reserved health/mana changing sometimes not updating/deactivating sustained skills properly

Stability and Crashes

  • Fixed a possible crash when rendering foliage if all rendered instances are culled due to scalability settings

Other

  • Fixed stationary selector sometimes closing unexpectedly

  • Fixed some savegames not loading due to infinite recursion in equipment calculations

Source

Steam News / 24 April 2026

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