In this update15
Full notes
Full Titan Quest II update
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What changed
- Gameplay
- Balance
- Store
- UI and audio
- Fixes
- Performance
Titan Quest II changes
Titan Quest II - Early Access Content Update 6 - Hotfix 1 0.5.0-public.125982+win.2568
Heroes! We have decided to fix some issues but also make some needed changes.
Changes and Balance
Masteries
We have taken a look at how our changes and especially Summons perform and made several adjustments. This is a high-level overview, detailed changes are listed below:
We felt like the passive playstyle for Summons didn't perform as well as we'd liked compared to the more active Empower playstyle. For this reason we added new Modifiers that should be great for players who want the more passive experience.
We adjusted Balance for some of the Summons. Core Dweller with certain Modifier combinations overperformed. This was especially true when using Empower, Augmenting Channel and Command Fissure. We have made several adjustments to bring it more in line with intended power level.
Wisps underperformed so we decided to buff them to bring everything onto a more similar level of power.
We also overall buffed Shadow Clone and Automaton.
We made many more detailed changes to support certain playstyles better and fix potential balance and functionality issues we observed.
New Modifiers
Frenzied (Automaton, Core Dweller and Shadow Clone):
This Summon has 20% more Damage
This Summon has 15% increased All Speed
This Summon has 40% less maximum Health
Autonomous Strength (Automaton, Core Dweller and Wisp):
This Summon has 20% more Damage
Does not apply Empowered
+30 Energy reserved
Changes affecting multiple Masteries
Enhanced Health: more Health 30/60/90% -> 50/100/150%
Strong Awakening: Max duration 5s -> 6s
Strong Awakening: Percentage of Lifetime 20% -> 30%
- Enhanced Damage"more Damage" adjusted 15/30/45/60/75% -> 10/20/30/40/50%
- Enhanced Damage"Energy reserved" adjusted +10/20/30/40/50 -> +5/10/15/20/25
- Empowered Assault5/10/15% more Skill Speed -> 5/10/15% increased Skill Speed
- Empowered"increased Total Damage" adjusted 30% -> 20%
- Empowered"increased Skill Speed" adjusted 20% -> 10%
- Minion Master"more Summon Damage" adjusted 30% -> 20%
Earth
Core Dweller
Base Armor 50|50 -> 45|45
more Restoration Rate 200% -> 300%
Slam: Circle radius 3m -> 2.5m; cone radius 5m -> 4.5m
- Augmenting Channel"more Damage" adjusted 70/100% -> 30/50%
- Augmenting Channel10/20% more Skill Speed -> 10/20% increased Skill Speed
Fissure
Core Dweller Command: more Damage 75% -> 10%, because of the way Fissure modifiers compound with Core Dweller modifiers
Forge
Automaton
Basic Attack Damage 120% -> 140%
Basic Attack angle 60° -> 75°
Restoration Reduction 4s -> 6s
Forged Legion - Feat Minion Master
10% more Summon Damage -> 30% increased Summon Damage
Rogue
Mark for Death
Shadow Daggers can no longer proc more than once every 0.3s
Preparation
Shadow Daggers can no longer proc more than once every 0.3s
Shadow Clone
The Clone is now more reactive on spawn
Added 20% increased All Speed
Added 30% more Ranged Weapon Damage
Added While Empowered 20% increased Total Damage
- DetonationAdded a new poison version of this modifier to Shadow Clone
Shadow Daggers can no longer proc more than once every 0.3s
Enhanced Lifetime: more Health 10/20/30% -> 50/100/150%
Storm
Tempest Essence
Tempest Essence: Moved from Tier 4 into Tier 3
Wisps
Base Weapon Damage 7 -> 8
Base Armor 20|20 -> 25|25
Wisps are now more reactive on spawn
Fulminate: Wisp Blast more Damage 120/160/200% -> 60/90/120%
Fulminate: Restoration reduction +1s -> +0.5s
Wisp Blast: Lightning Damage 23 -> 29
Intangible: less Damage 20% -> 15%
Items
Slightly increased overall Relic drop chance.
- Increased Critical Hit DamageNow is additive instead of multiplicative and has reduced values. Every instance of the affix is rerolled to be affected by those changes.
- Dark EssenceCompletion bonus is now +6% Critical Hit Damage Multiplier instead of 3% increased Critical Hit Damage Multiplier
Other
Added a pop-up to reset player input settings due to recent changes to the button layout
Modifiers/Feats - Allow unslotting and leveling down in ability hover state
Bugfixes
Masteries
All Masteries
Ailments: Damage inflicting Ailments (Burn, Chill,Shock,Plague,Bleed) can no longer crit
Overload: Damage can no longer crit
Masteries - Summons - Modifier Detonation: Now correctly scales with the Summon's bonuses instead of the Summoner
Sustained Summons
- Modifier Enhanced DamageFixed the Damage bonus not working after the Summon dies and is restored
- Modifier Enhanced HealthFixed the Regeneration bonus not working after the Summon dies and is restored
- Modifier Enhanced SpeedFixed the Speed bonus not working after the Summon dies and is restored
Masteries - Summons - Automaton/Core Dweller/Wisp: Summon Weapon Damage now properly updates on level ups
Earth
Fissure
Core Dweller Command: Command now correctly costs player Energy instead of Summon Energy as initially intended.
Forge
Heat of the Forge
- Fire RetaliationFixed Feat not working as intended
Rogue
Deft Hands
Critical Strike feat now grants +3% Critical Hit Chance instead of 20% increased Critical Hit Chance
Dismantling Tactics
Critical Strike feat now grants +5% Critical Hit Chance instead of 40% increased Critical Hit Chance
Mark for Death
Mark for Death's additional damage can't Crit anymore
Preparation
Fixed tooltip mentioning "increased" critical hit multiplier while the effect was additive. Functionality remains the same
- Increased Crit DamageFixed Feat granting more Critical Hit Damage than described
Shadow Clone
Shadow Clone no longer clones relics or charms from the player's weapons
Fixed Shadow Clone not having any base Armor value
Storm
Ice Nova
Added cooldown now gets properly reduced by increased Cooldown Rate bonuses
Storm Nimbus
- Lightning ResistanceFixed max Lightning Resistance bonus not working
Wisps
- WispsFixed Capacity to Storm T1 Active Skills affecting Wisps
Lightning Bringer
Fixed bonus Lightning Strike Damage not scaling with invested points
Lightning Evoker
Fixed bonus Lightning Strike Damage not scaling with invested points
Warfare
War Banner
Fixed War Banner being able to take damage
Creatures and Bosses
Fixed Skeleton Revenants applying damage conversion to non-skeleton creatures
- Frost RevenantFixed Ice Spikes ability freezing allies
- SkirionFixed death animation
- Bandit CutthroatFixed wrongly increased damage of his dagger attack, resulting to very high numbers
Items
- Mechanical PartsFixed completion bonus not properly giving Device Capacity
- CharmsFixed Magical Resistance completion bonuses not working properly
Fell Blade: Fix Burn - Rutpure mechanic not being properly unlocked
- Affixes - x% increased Elemental DamageFixed bonus not being applied properly
Fixed multiple stacking issues with affixes, which led to bugs when combining multiple stats or effects of the same type
Fixed issue with Relics only dropping in their respective chapters. Relics from previous chapters have a lower chance to drop in later chapters.
Fixed charms not being properly movable from stash to inventory via gamepad sometimes
World and Quests
Fixed loot chest near Broken Road with unintended high Epic drop rate
Fixed chest with high Epic chances near Glaukos statue
UI
Fixed respec behavior with regard to modifiers which caused Modifiers to be wrongly saved (and displayed with a red border) when speccing out of an ability.
Fixed issue with updates of Ability Tooltip values when changing weapons
Vendor - Fixed filter buttons disappearing when selecting the Buy Back Tab
Modifiers/Feats - Fixed discolored slotted feats
Sustained ability UI now correctly factors in free reservation and thus allows you to activate skills accordingly
Fixed reserved health/mana changing sometimes not updating/deactivating sustained skills properly
Stability and Crashes
Fixed a possible crash when rendering foliage if all rendered instances are culled due to scalability settings
Other
Fixed stationary selector sometimes closing unexpectedly
Fixed some savegames not loading due to infinite recursion in equipment calculations
Source
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