Tiny Terraces
Steam News 5 April 20261mo ago

Patch v0.92.927.10101

Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 small patch to fix a few more things. (as of v 0.92.927.10101) 🔨Here are some things that I have added/fixed/changed. Fixed a Beehive loading issue (?) Fixed Tutorials…

Update log

Full Tiny Terraces update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞

Extracted changes

10 fixes1 addition5 changes0 removals
  • Fixes
  • Performance
  • UI and audio
fixed🔨Here are some things that I have added/fixed/changed.Fixed a Beehive loading issue
fixed🔨Here are some things that I have added/fixed/changed.(?) Fixed Tutorials getting reset sometimes(or every time), I believe.
added🔨Here are some things that I have added/fixed/changed.performance improvement per plant (significantly improves performance while Wind is enabled and hundreds to thousands of crops are planted [ ~3x fps increase for me with almost all 4,200 tiles planted])
fixed🔨Here are some things that I have added/fixed/changed.Fixed an error when clicking outside the usable area
fixed🔨Here are some things that I have added/fixed/changed.Fixed some leftover building requests when a building was destroyed
fixed🔨Here are some things that I have added/fixed/changed.Fixed issue of leftover water field/pond related data when destroyed or swapped to another tile type.

small patch to fix a few more things.

(as of v 0.92.927.10101)

🔨Here are some things that I have added/fixed/changed.

  • Fixed a Beehive loading issue

  • (?) Fixed Tutorials getting reset sometimes(or every time), I believe.

  • performance improvement per plant (significantly improves performance while Wind is enabled and hundreds to thousands of crops are planted [~3x fps increase for me with almost all 4,200 tiles planted])

  • Fixed an error when clicking outside the usable area

  • Fixed some leftover building requests when a building was destroyed

  • Fixed issue of leftover water field/pond related data when destroyed or swapped to another tile type.

  • Fixed Water plants saying "Water" instead of "Growing" while growing.

  • Fixed fellas fishing on no-longer fishable tiles.

  • Fixed random error causing building destruction to think there wasn't a building on a tile when there was one.

  • Adjusted some Egg laying related stuff.

  • Small optimizations to various sections of code.

  • Fixed an error in the Monitor/Window placement stuff

(?) = possible fix

📃Known Issues:

  • Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)

  • Strange visuals with the fellas after a while of playing.

  • (?) Performance degrades over time [Probably because of memory leaks(but currently unsure)]

  • Crashes sometimes [Also probably because of memory leaks(but currently unsure)]

  • Various visual issues

  • Click through UI sometimes(mainly on Mobile, might be on PC as well)

  • CosmeticGhost CarryingFellas walk around with nothing in their hands.

Thanks for checking out the game! :D

Outside of other patches to fix stuff, I am working on the next update that'll have some more goals to complete, so yeah look forward to that sometime soon.

Try out the game if you haven't :)

*Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.

Source

Steam News / 5 April 2026

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