Update log
Full Tiny Terraces update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
Extracted changes
- Gameplay
- Store
- Fixes
- UI and audio
- Performance
- Workshop
I did some stuff over the past months, various decent sized optimizations, added some crops and new products.
the new crops: 🌱
And the new items: 🥒
(as of v 0.93.940.10591)
🔨Here are some things that I have added/fixed/changed.
Added 7 new Crops
Added Wine, Mead & some Pickled Items.
Added the Fermentation Rock
Changed a decoration barrel to the "Useful Barrel" to make Vinegar for pickling.
Added new Decorations
Added ability to select seeds via selection grid in the auto seeder by clicking on the seed in the ui instead of arrow scrolling through all of them
Added the ability to copy and paste auto-seeder targeted tiles
Added ability to click and drag to select new tiles for auto-seeder to target
Added an auto purchase of target tiles in the auto-seeder as you select new tiles instead of having to buy them prior to editing the targeted tiles.
Removed Targeting Restrictions of Auto-Seeders.
Tiles can be targeted by multiple auto seeders
Tiles no longer have to be connected
Added little "x" buttons to the production buildings UI to allow another way of closing the UI without having to click the building again.
Fixed Escape button not closing all production buildings UI, and some other menus
Fixed fella fishing levels not being saved.
Expanded Compost Heap Collider slightly
Significantly improved loading speeds of various things
Significantly optimized Carry task for larger amounts of on-ground items(22k items had minimal impact for me)
Optimized Particles
Optimized some sound effect code
Optimized various things on the fellas
Optimized visuals of some menus
Capped butterflies @ 200
Added stuff to make the Steam Deck on-screen keyboard appear when selecting an input field in the game
Fixed an incorrect particle sorting visual
Fixed Auto-Seeder drone randomly coming out of the building and just hovering when there is nothing for it to do.
Fixed a visual issue on particles when raining
Optimized the "Select All" function of production buildings
Fixed the selected recipe in the recipe grid and production building not being the same
Slightly Optimized the hover tile details
Fixed locked recipes spilling over to new saves when going from a further progressed save to a lesser one.
Adjusted Item dropping visual
Fixed some Missing Characters
Adjusted Wind visual
Fixed an issue where fellas would try to plant a non-existent seed, causing the tile to remain targeted and no-longer be able to be interacted with by any fella until the game is restarted.
(?) = possible fix
📃Known Issues:
Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)
Strange visuals with the fellas after a while of playing.
(?) Performance degrades over time [Probably because of memory leaks(but currently unsure)]
Crashes sometimes [Also probably because of memory leaks(but currently unsure)]
Various visual issues
Click through UI sometimes(mainly on Mobile, might be on PC as well)
- CosmeticGhost CarryingFellas walk around with nothing in their hands.
Desynced visual of hot bar tools showing an active state when they aren't
Resizing Cursor doesn't show up when in windowed mode and trying to adjust window size.
Visual bug where a tree when getting knocked down vibrates violently instead of falling correctly
Thanks for checking out the game! :D
I also just figured out something that is causing an issue of the fellas not supplying buildings when you have the item available, so I'll get that implemented in the next patch(which should be within a week-ish). Hopefully you enjoy the new stuff!
Try out the game if you haven't :)
[dynamiclink href="https://store.steampowered.com/app/3136330?utm_source=pchnt"]There is
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