Tiny Terraces
Steam News 8 May 202613d ago

Pickle Fun Time - v0.93

Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 I did some stuff over the past months, various decent sized optimizations, added some crops and new products. the new crops: 🌱 And the new items: 🥒 (as of v 0.93.940.1…

Update log

Full Tiny Terraces update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞

Extracted changes

10 fixes14 additions17 changes1 removal
  • Gameplay
  • Store
  • Fixes
  • UI and audio
  • Performance
  • Workshop
addedI did some stuff over the past months, various decent sized optimizations, added some crops and new products.
addedthe new crops: 🌱
addedAnd the new items: 🥒
added🔨Here are some things that I have added/fixed/changed.Added 7 new Crops
added🔨Here are some things that I have added/fixed/changed.Added Wine, Mead & some Pickled Items.
added🔨Here are some things that I have added/fixed/changed.Added the Fermentation Rock

I did some stuff over the past months, various decent sized optimizations, added some crops and new products.

the new crops: 🌱

And the new items: 🥒

(as of v 0.93.940.10591)

🔨Here are some things that I have added/fixed/changed.

  • Added 7 new Crops

  • Added Wine, Mead & some Pickled Items.

  • Added the Fermentation Rock

  • Changed a decoration barrel to the "Useful Barrel" to make Vinegar for pickling.

  • Added new Decorations

  • Added ability to select seeds via selection grid in the auto seeder by clicking on the seed in the ui instead of arrow scrolling through all of them

  • Added the ability to copy and paste auto-seeder targeted tiles

  • Added ability to click and drag to select new tiles for auto-seeder to target

  • Added an auto purchase of target tiles in the auto-seeder as you select new tiles instead of having to buy them prior to editing the targeted tiles.

  • Removed Targeting Restrictions of Auto-Seeders.

    • Tiles can be targeted by multiple auto seeders

    • Tiles no longer have to be connected

  • Added little "x" buttons to the production buildings UI to allow another way of closing the UI without having to click the building again.

  • Fixed Escape button not closing all production buildings UI, and some other menus

  • Fixed fella fishing levels not being saved.

  • Expanded Compost Heap Collider slightly

  • Significantly improved loading speeds of various things

  • Significantly optimized Carry task for larger amounts of on-ground items(22k items had minimal impact for me)

  • Optimized Particles

  • Optimized some sound effect code

  • Optimized various things on the fellas

  • Optimized visuals of some menus

  • Capped butterflies @ 200

  • Added stuff to make the Steam Deck on-screen keyboard appear when selecting an input field in the game

  • Fixed an incorrect particle sorting visual

  • Fixed Auto-Seeder drone randomly coming out of the building and just hovering when there is nothing for it to do.

  • Fixed a visual issue on particles when raining

  • Optimized the "Select All" function of production buildings

  • Fixed the selected recipe in the recipe grid and production building not being the same

  • Slightly Optimized the hover tile details

  • Fixed locked recipes spilling over to new saves when going from a further progressed save to a lesser one.

  • Adjusted Item dropping visual

  • Fixed some Missing Characters

  • Adjusted Wind visual

  • Fixed an issue where fellas would try to plant a non-existent seed, causing the tile to remain targeted and no-longer be able to be interacted with by any fella until the game is restarted.

(?) = possible fix

📃Known Issues:

  • Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)

  • Strange visuals with the fellas after a while of playing.

  • (?) Performance degrades over time [Probably because of memory leaks(but currently unsure)]

  • Crashes sometimes [Also probably because of memory leaks(but currently unsure)]

  • Various visual issues

  • Click through UI sometimes(mainly on Mobile, might be on PC as well)

  • CosmeticGhost CarryingFellas walk around with nothing in their hands.
  • Desynced visual of hot bar tools showing an active state when they aren't

  • Resizing Cursor doesn't show up when in windowed mode and trying to adjust window size.

  • Visual bug where a tree when getting knocked down vibrates violently instead of falling correctly

Thanks for checking out the game! :D

I also just figured out something that is causing an issue of the fellas not supplying buildings when you have the item available, so I'll get that implemented in the next patch(which should be within a week-ish). Hopefully you enjoy the new stuff!

Try out the game if you haven't :)

Source

Steam News / 8 May 2026

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