Full notes
Full Timespinner update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! I've just uploaded version 1.02 of Timespinner! (Version 1.01 was the "initial release" of the game on 9/25, whereas Version 1.00 was released to Kickstarter backers 2 weeks before that!) I've listened to your feedback and have made several small changes to the game:
What changed
- Performance
- Gameplay
- Balance
- Fixes
- Maps
- Store
Fixed a crash caused by raising Orb Level too high. It is now capped at 999.
Entering a NG+ game no longer clears the "Game Cleared" flag- allowing for infinite NG+ resets.
Adjusted the Fire Passive to be capable of killing enemies (it would not reduce them past 1 HP before).
Added an additional costume for Lunais.
Reduced the power of several healing items.
Adjusted stats on a few enemies.
Adjusted a certain Keycard door to appear to be broken.
Adjusted the location of a certain skeleton.
Added glowing floor prompts to two story interactable objects.
Fixed a parralax bug in a penthouse room in the city
Fixed a floating tile bug in a save room in the forest
Added a "Dropped Item" to a ledge in Lake Serene
Adjusted a "Map Download" to add 1 additional room to Lake Desolation
Fixed a visual bug in the Orb Shop where the "Better Arrow" would overlap the Orb level
Adjusted the Orb Shop's Reinforce display stats to always show improvement, even if numbers did not visibly change.
My next updates will focus on keyboard/controller quality of life, display fixes, and performance fixes. Enjoy! *Edited on 10/2/18 to specify that this is "Patch Notes"
Source
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