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Steam News12 September 20187y ago

Super Special Announcements!

Surprise! Hey everyone, I know it's not a solstice or equinox, but I have great news for you all! Timespinner is coming out on 9/25! You read that right!

Full notes

Full Timespinner update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Compatibility
  • UI and audio
changedTimespinner is coming out on 9/25!You read that right! The game is coming out on PC, Mac, Linux, PS4, and PS Vita in just two short weeks! How exciting is that? I'm dying from anxiety, it's fine, everything will be fine! Here's the game's page on Sony's website! :D https://www.playstation.com/en-us/games/timespinner-ps4/
addedChucklefish Joins the Team!Now, this may seem very strange- especially considering that development has been mostly done- why get a Publisher this late in the game? Well, it boils down to what I'm good at and what I'm not! Throughout the development of the game I've tried to juggle a lot of roles at once- art, programming, design, marketing, writing, etc. I've found that there's just certain aspects of gamedev that I simply don't enjoy and am not particularly good at anyway! Whenever I've hired talented individuals to take care of these roles, I've had great success- I mean, the writing, music, sound design, and character art in Timespinner is so much better because I worked with other people! Chucklefish has been no exception. They've been expertly helping to craft the marketing plan for the game, work seamlessly with Sony, guided me through the Ratings process, made a beautiful new website, and more! I'm so glad I've joined up with Chucklefish to help show Timespinner to the world <3 And don't worry, I still have complete control of my IP ;)
changedTimespinner Released to Alpha/Beta BackersAnother big announcement! As of now, all Alpha/Beta backers of Timespinner have access to a full build of the game on Steam! Wow!
addedTimespinner Released to Alpha/Beta BackersNow, some things to note: As these backers are sharing a private full-version of the game with the Press, we ask that you follow the same embargo that they are: Please do not Stream or upload videos of the game until the 21st! You may however, talk about the game on social media, but please avoid talking about plot and spoilers! <3 If you find any bugs or have feedback, you can leave it on the official Discord in the "bugs-n-feedback" channel, or on the new forums at https://community.playstarbound.com/forums/timespinner-support/ Please note: currently the Steam build for Mac and Linux doesn't support Steam integration (Achievements, Trading Cards, CloudSave), whereas Windows does. I'll try to get this working before full release! As for "Early Access" Backers ($25 tier), I still need to sort out the distribution of your keys- this may take a few days, but expect a HumbleBundle email soon!

Timespinner changes

changedYou read that right! The game is coming out on PC, Mac, Linux, PS4, and PS Vita in just two short weeks! How exciting is that? I'm dying from anxiety, it's fine, everything will be fine! Here's the game's page on Sony's website! :D https://www.playstation.com/en-us/games/timespinner-ps4/
addedNow, this may seem very strange- especially considering that development has been mostly done- why get a Publisher this late in the game? Well, it boils down to what I'm good at and what I'm not! Throughout the development of the game I've tried to juggle a lot of roles at once- art, programming, design, marketing, writing, etc. I've found that there's just certain aspects of gamedev that I simply don't enjoy and am not particularly good at anyway! Whenever I've hired talented individuals to take care of these roles, I've had great success- I mean, the writing, music, sound design, and character art in Timespinner is so much better because I worked with other people! Chucklefish has been no exception. They've been expertly helping to craft the marketing plan for the game, work seamlessly with Sony, guided me through the Ratings process, made a beautiful new website, and more! I'm so glad I've joined up with Chucklefish to help show Timespinner to the world <3 And don't worry, I still have complete control of my IP ;)
changedAnother big announcement! As of now, all Alpha/Beta backers of Timespinner have access to a full build of the game on Steam! Wow!
addedNow, some things to note: As these backers are sharing a private full-version of the game with the Press, we ask that you follow the same embargo that they are: Please do not Stream or upload videos of the game until the 21st! You may however, talk about the game on social media, but please avoid talking about plot and spoilers! <3 If you find any bugs or have feedback, you can leave it on the official Discord in the "bugs-n-feedback" channel, or on the new forums at https://community.playstarbound.com/forums/timespinner-support/ Please note: currently the Steam build for Mac and Linux doesn't support Steam integration (Achievements, Trading Cards, CloudSave), whereas Windows does. I'll try to get this working before full release! As for "Early Access" Backers ($25 tier), I still need to sort out the distribution of your keys- this may take a few days, but expect a HumbleBundle email soon!

Surprise! Hey everyone, I know it's not a solstice or equinox, but I have great news for you all!

Timespinner is coming out on 9/25!

You read that right! The game is coming out on PC, Mac, Linux, PS4, and PS Vita in just two short weeks! How exciting is that? I'm dying from anxiety, it's fine, everything will be fine! Here's the game's page on Sony's website! :D https://www.playstation.com/en-us/games/timespinner-ps4/

Chucklefish Joins the Team!

Yep, you also read that right! I've partnered up with the Chucklefish, who has been helping for the last few months with the final steps of releasing the game. As such, Chucklefish is the official "Publisher" of Timespinner and I am the "Developer".

Now, this may seem very strange- especially considering that development has been mostly done- why get a Publisher this late in the game? Well, it boils down to what I'm good at and what I'm not! Throughout the development of the game I've tried to juggle a lot of roles at once- art, programming, design, marketing, writing, etc. I've found that there's just certain aspects of gamedev that I simply don't enjoy and am not particularly good at anyway! Whenever I've hired talented individuals to take care of these roles, I've had great success- I mean, the writing, music, sound design, and character art in Timespinner is so much better because I worked with other people! Chucklefish has been no exception. They've been expertly helping to craft the marketing plan for the game, work seamlessly with Sony, guided me through the Ratings process, made a beautiful new website, and more! I'm so glad I've joined up with Chucklefish to help show Timespinner to the world <3 And don't worry, I still have complete control of my IP ;)

Timespinner Released to Alpha/Beta Backers

Another big announcement! As of now, all Alpha/Beta backers of Timespinner have access to a full build of the game on Steam! Wow!

Now, some things to note: As these backers are sharing a private full-version of the game with the Press, we ask that you follow the same embargo that they are: Please do not Stream or upload videos of the game until the 21st! You may however, talk about the game on social media, but please avoid talking about plot and spoilers! <3 If you find any bugs or have feedback, you can leave it on the official Discord in the "bugs-n-feedback" channel, or on the new forums at https://community.playstarbound.com/forums/timespinner-support/ Please note: currently the Steam build for Mac and Linux doesn't support Steam integration (Achievements, Trading Cards, CloudSave), whereas Windows does. I'll try to get this working before full release! As for "Early Access" Backers ($25 tier), I still need to sort out the distribution of your keys- this may take a few days, but expect a HumbleBundle email soon!

In Conclusion

That's about it for now- short and sweet! Talk to you all soon! Excitiiiiiing!

Source

Steam News / 12 September 2018

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