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Steam News21 June 20188y ago

Summer Update

Happy Summer everyone! Well, for me, it's felt like it's been summer for a month already, as the weather has been unseasonably warm. Nothing wrong with a little extra, sun, eh? I hope you've all been doing well, too!

Full notes

Full Timespinner update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Events
  • Compatibility
  • UI and audio
changedRecap of SpringThe Spring season went by so quickly, it's scary to think that it's already the end of June! Here's what happened since the last update:
changedRecap of SpringOSX and Linux ports were finished!
addedRecap of SpringThe last Alpha Build and a new Beta build were released!
changedRecap of SpringA video of Beta gameplay! The Kickstarter Backer Beta build was particularly scary for me to release, as it meant that over 1100 people could play the game! On the bright side, taking that big step meant that I was able to find some particularly bad game breaking bugs (like the game not working at all in Europe! Oooops...) With everyone's help, I've been able to make the game much more stable and more enjoyable. Thanks Alpha and Beta backers! (If you are a Beta Backer, but have not received your key, please go to this page and enter your Kickstarter Email address! https://www.humblebundle.com/resender )
changedWhat's NextUnfortunately, the ratings process for Europe is a little more time consuming: I've submitted the game to be rated for PEGI (for most of Europe) as well as the Classification Board (for Australia). Unfortunately, these ratings can take up to a month to finish! After I've received all ratings, I can then submit the game to Sony for Certification. The certification process is rumored to take anywhere from 3 weeks to 3 months! It's also possible to fail it, which can delay the game's release even longer! Because of these variable delays that are out of my control, I'm still unable to give a solid release date. If all goes well, we may be able to have a late Summer or early Fall release. We shall see what happens! In the meantime, I'm working hard on polishing the game more, and so are Jeff Ball and Power Up Audio! The game is going to be so sparkly!

Happy Summer everyone! Well, for me, it's felt like it's been summer for a month already, as the weather has been unseasonably warm. Nothing wrong with a little extra, sun, eh? I hope you've all been doing well, too! :D Let's talk about the state of Timespinner!

Recap of Spring

The Spring season went by so quickly, it's scary to think that it's already the end of June! Here's what happened since the last update:

  • OSX and Linux ports were finished!

  • PS4 and PS Vita ports were finished!

  • The last Alpha Build and a new Beta build were released!

A video of Beta gameplay! The Kickstarter Backer Beta build was particularly scary for me to release, as it meant that over 1100 people could play the game! On the bright side, taking that big step meant that I was able to find some particularly bad game breaking bugs (like the game not working at all in Europe! Oooops...) With everyone's help, I've been able to make the game much more stable and more enjoyable. Thanks Alpha and Beta backers! (If you are a Beta Backer, but have not received your key, please go to this page and enter your Kickstarter Email address! https://www.humblebundle.com/resender)

What's Next

While the game is nearly done, there's a few things that need to happen before the game can be released. First, the game needs to be rated to be digitally released on consoles in Europe and America. Thankfully, I've already gotten the game rated for America via the ESRB: the game is rated T for Teen!

Unfortunately, the ratings process for Europe is a little more time consuming: I've submitted the game to be rated for PEGI (for most of Europe) as well as the Classification Board (for Australia). Unfortunately, these ratings can take up to a month to finish! After I've received all ratings, I can then submit the game to Sony for Certification. The certification process is rumored to take anywhere from 3 weeks to 3 months! It's also possible to fail it, which can delay the game's release even longer! Because of these variable delays that are out of my control, I'm still unable to give a solid release date. If all goes well, we may be able to have a late Summer or early Fall release. We shall see what happens! In the meantime, I'm working hard on polishing the game more, and so are Jeff Ball and Power Up Audio! The game is going to be so sparkly!

In Conclusion

The next few months will be exciting! I'll be breaking from the regular update schedule (four times a year) and instead will be updating you all to important information when it becomes available! I also have some other exciting news that I can't share quite yet. Expect to hear from me soon! ;D In the meantime, feel free to stop by and chat with me during my weekly livestreams on Twitch (every Tuesday from 1-4pm PST at https://www.twitch.tv/lunarraygames). Take care, everyone!

Source

Steam News / 21 June 2018

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