Full notes
Full Timespinner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Maps
- Gameplay
Tiny update today, mainly to fix a crash!
Fixed a crash caused the Mushroom Towers being hit by friendly fire.
Fixed an issue where switching out a specific Orb mid-attack left behind a damage area briefly.
Added a Yellow Dot to the Map in a specific room.
Added color fade oscillation for Map Markers in the Map Screen (helps with Markers covering map)
Optimized Conveyor Belt objects to be more efficient (improves frame-rate on some processors)
Lowered experience gained from a specific enemy.
Source
Changelog.gg summarizes and formats this update. How we read updates.
