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Steam News12 March 20215y ago

Development Progress - Logs and Time

Hey there peeps, it's been a while since the last post. However, a lot has been done behind the scenes. A lot has happened both in game development and in real life which I hope you are all continuing to stay safe.

Full notes

Full Timelines: Frame of Mind update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there peeps, it's been a while since the last post. However, a lot has been done behind the scenes.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Performance
addedA lot of work has been done on the game. However, with what I've been creating, changing, improving, adding, and fixing, I haven't had a lot of content to post for teasers, work on the official site, or be active on here as much as I would like to be.
addedBelow is a document containing logs I kept since the game's development, including the 2 new ones added.
changedA lot of the internal workings of the game's publishing and financial stability have also been attended to.

Timelines: Frame of Mind changes

addedA lot of work has been done on the game. However, with what I've been creating, changing, improving, adding, and fixing, I haven't had a lot of content to post for teasers, work on the official site, or be active on here as much as I would like to be.
addedBelow is a document containing logs I kept since the game's development, including the 2 new ones added.
changedA lot of the internal workings of the game's publishing and financial stability have also been attended to.

A lot has happened both in game development and in real life which I hope you are all continuing to stay safe.

A lot of work has been done on the game. However, with what I've been creating, changing, improving, adding, and fixing, I haven't had a lot of content to post for teasers, work on the official site, or be active on here as much as I would like to be.

A lot of the work atm is design, bug fixes, and dealing with personal and business issues in and out of development.

However, just because I don't have a lot to show visually, doesn't mean I haven't been working hard on the game.

Below is a document containing logs I kept since the game's development, including the 2 new ones added.

Development Logs

A lot of the internal workings of the game's publishing and financial stability have also been attended to.

Even though Isometric World has had less than a year of development, a lot of time and money was spent to get it to where it is today.

Keep in mind, the game does NOT have a budget. Whatever was spent on the project came out of my own pocket from savings.

In total, what I've spent on equipment, software, and production has cost me a grand total of $4,927.17!

A lot of money invested and a lot of time as well, which is why I really appreciate those who have wishlisted and followed the game's development, even if the page isn't as content-filled as I had hoped for it to be.

I appreciate every inch of support and I hope that this project ends up become worth the effort both financially and emotionally.

It's been a hell of a ride so far, and it's time to keep this train going until the end!

Here's to almost a year of development and thanks again for sticking around! It means a lot!

  • L

Source

Steam News / 12 March 2021

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