Full notes
Full Time to Strike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Time to Strike changes
Hi,
I'm exited to announce that new demo version is out! I put a lot of effort to polish it as much as possible, so I hope you will enjoy it! This should be the final version of the demo, so next milestone will be full release!
Demo changes:
Game graphics were massively updated (at least in my opinion :) )
Elite enemies! Tougher enemy variations that sometimes spawn during waves
Boss relics! Unique relics that are obtained after boss fight (there are 4 in the demo, but I am planning to add at least 26 more for full release)
Some starting weapons/trinkets were changed
A lot of weapon/relic/mod reworks and balance changes
Bug fixes
As always, every bit of feedback is appreciated, so if you find a bug, think that something should change or have a great suggestion, feel free to let me know.
Thanks for reading and have a great day, Ravernt
Source
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