Full notes
Full Time to Strike update
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What changed
- Gameplay
- Balance
- Server
- Compatibility
- Events
Time to Strike changes
Hi,
The update is here! Here's what in it:
Fully reworked starting weapon system (now you choose characters with unique weapons and relics instead of just weapons!)
4 new weapons
9 new relics
6 new mods
3 new boss relics
balance changes
minor bug fixes and visual changes
and other game changes
I also updated press kit with new update stuff! You can find it HERE!
REWORKED STARTING WEAPON SYSTEM The reworked starting weapon system is definitely the most exciting part of this update! Now you choose characters instead of weapons! Each character has unique relic that changes game in big way and also unique weapon to start with! Weapons are very similar to old ones, but there are new ones too and old weapons got big buffs, so I would recommend trying all of them :)
NEW CONTENT I won't spoil anything! Explore new upgrades by yourself. I will just mention that I designed all of them to make less popular build more interesting and fun.
GAME CHANGES
Mark damage bonus: 25% → 30%
Explosion, poison, lightning damage chance to trigger (on hit) effects: 35% → 50%
Added enemy health increase after boss fight to danger levels and decreased enemy health bonus (these changes will make first zone less tedious, but later ones will be much harder)
Made some trinkets a lot cheaper and some starting weapons (now characters) a bit more expensive
Small enemy changes
BALANCE CHANGES Oh, boy, strap in!
WEAPONS
Bees!: range 18 → 35, piercing 0 → 4, damage 45 → 35, bullet speed 20 → 15, trigger chance 100% → 75%
Call of void: explosion damage 90 → 110, voidling damage 50 → 60
Garlic: poison stacks applied 4 → 3
- Hunter arrowsdamage 50 → 60, removed on deflect mark, added: deflected bullets have 20% chance to apply mark
Machine gun: max charge amount 15 → 20, attack speed 0.15 → 0.125
Thunder staff: complete rework: (on deflect): shoot bullet that will trigger chain lightning on enemy hit Dev note: his will open up more opportunities for interesting combos)
Vulture: bullet damage 35 → 40, bullet count 6 → 7, critter spawn amount 4 → 3
RELICS
Ancient tome: remove speed penalty
Armed grenade: damage 40 → 50, bullet count 3 → 4, bullet piercing 0 → 1
- Bloody scarfadded: +20% dash recharge speed and on kill effects will be triggered twice
Bouncy balls: damage 40 → 50
Bullet fries: max ammo -2 → -4
Destruction protocol: explosion size 2.5 → 3.25
Evil spirit: damage 40 → 50
Hive: on hurt critter amount 8 → 7
- Shattered mirrornow effect will last for entire area instead of 3 seconds, spread 10 → 5, trigger chance 30% → 20%, added: -5% haste along side with +1 bullet
- Thunder drumsremoved lightning damage bonus, added: (on bat hit), trigger chain lightning
MODS
Barrage: chance to trigger 15% → 25%
- Hamster wheelremoved range penalty
Laser marker: chance to mark 20% → 25%
- Strange wormadded +1 bounce
Twin strike: range -25% → -15%
BOSS RELICS
Abyss Necklace: mark damage bonus +12% → +8%
Ancient Brew: dash recharge speed +45% → +60%
Ancient Cannonballs: spread -100% → -125%, bullet speed +25% → 35%, chance to give bonus damage +30% → +35%
- Chaos in a bottleexplosion trigger chance 75% → 50%, explosion size 2.5 → 3, added: every 3.5s seconds, trigger chain lightning twice
Cursed blade: damage 50 → 65
- Fate Breakeradded -20% enemy bullet speed and +35% knockback effects
Hell Tome: explosion size +60% → +100%
- Jeff the Eggadded +25 flat spread
Master dagger: complete rework: (on dash): +8% critical hit chance, (on critical hit): deal triple damage, apply 4 stacks of poison and -2% critical hit chance
- Perfect lightning boltmark duration bonus 1.25s → 0.5s, added: (on hit): if targets was marked, shoot bullets in random directions
- Perfect sandwichelite chance increase 100% → 20%. Chance will be increased immediately instead of after mod is applied.
Platinum sword: haste +40% → +35%
- Royal wineadded: +25% poison damage and -25% poison tick speed. poison tick speed bonus for marked enemies +200% → +300%
Sacred scroll: lightning chance 40% → 30% Dev note: relic description showed that chance was 50%, but the actual chance always been 40%
TRINKETS
Cursed gift: enemy health 15% → 8%
Helping hand: homing 12 → 15
Jester hat: relic options 2 → 3
Memories: relic will appear even more often
Royal ring: boss reward rerolls 4 → 5
Rusty wrench: remove haste penalty
Spear: damage -20% → -15%
Strange brew: heal chance 75% → 50%
Toolbox: mod rerolls 2 → 3
That's it! I hope you all will like it and definitely let me know what you think! Like I mentioned in previous post, I am still not sure if I will update game further, but who knows!
Thanks for all support, Ravernt
Source
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