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- Time to Strike
Patch Notes 1.1.1
Fixed an issue where sometimes after completing area, reward screen shows up multiple times and counts as multiple area completes Fixed some effects that give multiple copies of the relic working on boss relics
Event2 changesFix - Time to Strike
Time to Strike is 20% off!
Hi all, Time to Strike is part of Endless Replayability Fest and is 20% off! If you haven't tried Time to Strike yet, it is great time to do so ;) Also, I started working on my next game - Folder Dungeon! It's dungeon c…
Store1 change - Time to Strike
1.1 Update is here!
Hi, The update is here! Here's what in it: Fully reworked starting weapon system (now you choose characters with unique weapons and relics instead of just weapons!) 4 new weapons 9 new relics 6 new mods 3 new boss relic…
Event41 changes35 numericGameplay - Time to Strike
New Update this Friday!
New update is coming to Time to Strike this Friday! Reworked weapon system New weapons, relics, mods Balance changes I hope you all will like it and see you on Friday! Ravernt
Announcement4 changesGameplayBalance - Time to Strike
Upcoming Game Update Info + Patch Notes 1.0.10
Hi there, Just wanted to let all you know if I will update game further and the short answer is that at least one update is in the works! It will be small update (so don't expect anything big) adding a bit more content…
Store4 changesGameplay - Time to Strike
Patch Notes 1.0.9
Correct Light Speed achievement time requirement from 6 minutes to 7 Dev Note: Not that long ago, I released patch that lengthened time between enemy spawns and I hadn't considered how it will affect some achievements,…
Announcement - Time to Strike
Patch Notes 1.0.8 Auto Aim!
Added option to turn on auto aim Added cap for bullets and summons (this shouldn't affect normal runs, but it will prevent game from crashing when you have a really busted one) Fixed deadeye description bug
Announcement3 changesFixGameplay - Time to Strike
Patch Notes 1.0.7
Fixed player bullets rendering on top enemy ones Fixed music layering bug (this time for REAL) Opacity slider now has stronger effect
Announcement3 changesFixGameplay - Time to Strike
Patch Notes 1.0.6
Fixed Royal Meal achievement Made + and - symbols more distinct Fixed music weirdness
Announcement2 changesFix - Time to Strike
Patch Notes 1.0.5
Added background brightness slider Fixed explosion opacity not changed by opacity setting Minor visual fixes
Announcement2 changesFixGameplay - Time to Strike
Patch Notes 1.0.4 The Fight with Screen Clutter Continues!
Yup, another patch note to fight screen clutter problem + some bug fixes Added slider to adjust player bullet opacity Added slider to adjust bullet mask size Fixed (hopefully once and for all) multiple music tracks play…
Store4 changesFixGameplay - Time to Strike
Patch Notes 1.0.3 Screen Clutter Begone!
This small update is focused on addressing screen clutter issue. It might not fix it entirely, but I think it is huge step into right direction. Enemies and their bullets glow a bit Player bullet and summon masking now…
Announcement1 changeGameplay - Time to Strike
Patch Notes 1.0.2
Added extra missing reroll for all rewards Minor visual fixes
Announcement1 changeGameplay - Time to Strike
Patch Notes 1.0.1
Fixed summon cascading issue with quantum triangle Fixed unlock menu not being navigable with controller
Announcement2 changesFix - Time to Strike
Time to Strike is finally out!
Hi, Time to Strike is out and full release is available for purchase! I hope you all will enjoy it as much as I enjoyed making it! The whole journey was a blast and very thankful for your support! Demo will stay for any…
Announcement1 changeGameplay - Time to Strike
Time to Strike is releasing in less than 24 hours!
Hi, Just wanted to remind you all that Time to Strike is releasing in less than 24 hours! I put a lot of effort in making it and I hope you all will enjoy it! Anyways, I gotta go. Need a lot of stuff to do before the ga…
Announcement

