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Steam News14 January 20251y ago

Dev log #6 and about the delayed release

It's 2025, and I'm belatedly wishing you a happy new year. Originally, I planned to release Time To Live at the end of 2024, but I wanted to explain why delaying the release and explain the new system working on. 1.

Full notes

Full Time To Live update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
  • Events
  • Performance
addedIt's 2025, and I'm belatedly wishing you a happy new year.
addedOriginally, I planned to release Time To Live at the end of 2024, but I wanted to explain why delaying the release and explain the new system working on.
changed1. Why was the release delayed?At the end of 2024, I participated in a few indie game events, and I've been revising the game based on the feedback I got there.
added2. How Complete is the Game?The game itself is already complete. What remains now are test plays, bug fixes, and the implementation of new systems.
added2. How Complete is the Game?Here are some examples of the new systems:
changedHelp MenuThe help menu has been greatly improved. It now shows players exactly what they need to do, explains the meaning of the numbers and graphs on the screen, and details the effects of certain items. I recommend taking a look before you start playing.

It's 2025, and I'm belatedly wishing you a happy new year.

Originally, I planned to release Time To Live at the end of 2024, but I wanted to explain why delaying the release and explain the new system working on.

1. Why was the release delayed?

At the end of 2024, I participated in a few indie game events, and I've been revising the game based on the feedback I got there.

The biggest feedback was that people didn't know what the goal of the game was and that there was nothing to do, so I needed to create more content to do and improve the help.

Also, I had to test and debug the game. During this process, I caught several bugs and made endless adjustments.

2. How Complete is the Game?

The game itself is already complete. What remains now are test plays, bug fixes, and the implementation of new systems.

Here are some examples of the new systems:

Help Menu

The help menu has been greatly improved. It now shows players exactly what they need to do, explains the meaning of the numbers and graphs on the screen, and details the effects of certain items. I recommend taking a look before you start playing.

Quests

Unless you're on a specific route, you can take on quests every Monday, Wednesday, and Friday. Completing a quest grants a bonus, while failing results in a penalty.

Upon Completing a Quest

Upon Failing a Quest

Rewards and penalties for quests vary depending on the quest itself.

Leaderboard

After clearing the game, your score will be calculated, and you'll be ranked on the leaderboard. Since it's a single-player game, the leaderboard doesn't hold much significance, but you might as well aim for a high score, right? (By the way, I put a lot of effort into getting the Steam leaderboard to work through Ren'Py, but unfortunately, I failed. Sorry about that. Calling the Steam API from Ren'Py causes the game to crash.)

Additionally, the build is still undergoing review, so it may take a little more time. But in any case, the game will be released this January! Please look forward to it.

Thank you.

Source

Steam News / 14 January 2025

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