Full notes
Full Time To Live update
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What changed
- Events
- Gameplay
Time To Live changes
We have entered the great mobile era. Although I am a rather old-fashioned person who knows nothing but PC games, I cannot go against the flow of the times, so I made a momentous decision: to create a mobile version of the game.
However, my motto is "to create anachronistic games." In other words, I had to do something that was, in a sense, very contradictory—following the flow of the times while simultaneously going against them. While doing so, I came across a colphne cellphone lying around in the corner of my room. It was an old phone, well over 20 years old. Seeing it, I realized what I needed to do. I immediately set to work.
Here, I unveil the mobile version of that very game, Time To Live!
For the mobile version, the gameplay has been greatly simplified to suit the monochrome screen and low device specifications. All in-game events have been removed, leaving only simple interactions such as feeding or playing with the game, much like a Ta_ago_chi. Although you don't have to clean up her poop(to protect her human dignity), she can die if she gets too stressed, just like Ta_ago_chi, so it is important to manage her every day.
The problem is that I do not have a physical machine capable of running this game, so I must build a time machine to return to the past. The blueprint for the time machine appears in the main story of Time To Live, and it is constructed in the following way.
The necessary materials are a TV, an electric kettle, two microwaves, a locker, a refrigerator, and her—who has come from the future and knows how to build a time machine.
Since I have all the other materials, I will go in and out of the rooftop of the house until she appears.
Thanks to reading this shitpost.
PS:
Hope you will also show your support for my new work, Slaughterhouse!
Source
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