Full notes
Full Time Break Chronicles update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- Fixes
- UI and audio
Version 0.6.14 (Hero Pack #5) has officially left the beta branch, and is now in the stable branch! Thanks to everyone who downloaded the beta release and provided feedback! You do not need to unsubscribe from the beta branch if you are currently using it, as both beta and stable branches have been updated.
The next major update we are are working toward is Act 6 and the final Hero Pack, #6.
The following changelog outlines the details of changes from the previous stable version 0.6.10 to this release, 0.6.14. Updates added since the last beta release, 0.6.13b are noted as (new).
Changelog for version 0.6.14
Three new heroes added via wanderer missions after completing act 2, 3, and 4, or in Singularity mode after unlocking them
Added "Favorite Parties" feature on party selection for Chronicle mode (selected loadout ids are also saved)
Added enemy type selection option for Chronicle Mode training room, later enemy types are locked by reaching the appropriate act (new)
Added more sort settings to party select that allows filtering by Tank/DPS/Support archetypes
Sort options on party select now opens a menu instead of forcing you to cycle through the 8 options
Added option to view battle log after winning a battle
Added "condense" option for battle turn order list, toggle with Triangle/Y/F1 or clicking on expand/condense
Battle speed being changed in battle will now update global game option, to be consistent with condense
Battle skills menu last selection is now "sticky" per character (can be disabled in game options)
Item menu in battle increased to 2 columns, to make it easier to navigate
Rebalanced and/or added to some encounters and enemies/AI, especially in act 1, to smooth out some difficulty peaks and valleys
Reworked Pirate skills somewhat to add more interaction with booze skills
Seth's Toxin relic debuff is now stackable and deals a flat 5% Max HP per stack
Shifted Lizardman's attributes a bit toward more speed/tech
Lizardman's Hibernate now also restores MP, and automatically wakes up when at full HP
Venom Bite skill (Lizardman, Charmer) lv 3 now triggers its damage on attack hits from anybody
Changed Hypnotic Presence passive (Siren, Diva, Charmer) to apply sleep at start of enemy turn instead of end, to help give it a niche to preempt turns
Shredder Saw boss relic now also automatically casts Spinning Blade for free at turn start
EXTREME Energy relic changed to only affect sleep damage, but at 90% reduction, with a small speed bonus
Service Kevlar relic effect no longer applies to non-HP damage
Updated description for Gamma Wave skill to list effect values
Updated auto-battle AI for Inscriber Claire to only use Analyze once, and skip the status menu activation
Updated general auto-battle AI for non-physicist Claire forms to use all skills equally (except transform) instead of prioritizing healing
Added a 10% technique penalty to Brimmed Glasses relic
Increased Super Soldier's R3GnX healing from 10% to 13%
Increased bonus for Hero's Heart relic from 10% to 15%
Increased base damage modifier for zero instability by 5%, to make initial damage slightly less anemic
Added some extra randomness to enemy speed values, to help reduce enemy turn order "clumping"
Taunt now adds a temporary "Wild Swing" skill to allow characters who have no enemy targeting skill available to still punch their taunter
Fixed certain relics with longer descriptions not showing their descriptions on hover in bind menu
Fixed some relic descriptions that were too long to fit in the bind menu description box
Fixed Pirate's in-battle context icons for Adaptable not showing stack count for each properly
Fixed dodge chance bonus not stacking properly for Lv 2 Rum skill
Fixed Lv 3 Taunt's Stumble override not animating when it triggers
Fixed Cana's Howl skill not affecting summons (including Cana). Cana will now not use Howl again until the effect expires
Fixed Lumian's Energy Body skill lv 2 not applying damage reduction properly
Fixed Lumian's Luminous skill effect not being removed from allies who shift away from being adjacent
Fixed attributes from certain start-of-battle effects not applying before the first turn unless a character was added at battle start (such as a summon)
Fixed turn order list not showing the correct order sometimes before the first turn
Fixed animation timings on Vul's Retreat skill and Gladiator's Disengage skill
Fixed a rare edge-case where Shift could be used on a rooted target
Fixed a couple of minor visual bugs with turn order list when bonus actions are used by a character on a free turn
Fixed Revenge Token relic's description to list the actual correct 10% endurance penalty, instead of 20%
Fixed description not displaying for certain relics when viewed from the party item menu mid-run
Fixed Dan's Bottle relic not applying its debuff properly
Fixed Chainsaw skill not applying its lv 3 debuff properly
Fixed Regrowth skill having infinite duration
Fixed Ice Mage's Frost Shield not triggering onDamageBlocked effects/relics properly
Fixes for a couple of typos
Decreased Sleep damage dealt by hypnotic presence passive from 2x to 1.75x tech (new)
Sleep damage taken is now decreased for each time a character has already fallen asleep (new)
Fixed Morph sprite ending up invisible if it copied Phantom Cut skill (new)
Added a max hit limit to Phantom Cut skill of 25, to help keep certain combos from getting wildly out of control (new)
Fixed ally turn delay reduction effects and passives being transferred onto Devil's turn progress when using Instruct (new)
Fixed lv 3 turn progress modifier being applied multiple times when Devil used Instruct on an ally that had auto trigger chained type skills (new)
Fixed "Add Turn Progress" type effects being able to push a hero's turn progress beyond 100% to the next turn, in certain instances (new)
Fixed menu animations not working properly after viewing battle log at end of battle (new)
Fixed Doctor's Call Nurse and Dryad's Healing Wisp being usable by a summoned version of the hero (new)
Source
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