In this update2
Full notes
Full Time Break Chronicles update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Fixes
- Balance
- Performance
- UI and audio
Time Break Chronicles changes
Build version 0.9.0b, the Story Finale update, is now available on the Beta Branch. This update contains Chronicle Mode's final act, Act 6, which brings the story to a close. You'll be facing off against a difficult Boss Gauntlet that will test your mastery over the cast of heroes. Will Claire be victorious, or will the Ancient succeed in its goal?
This is the final act update before a full 1.0 release, so I am updating the base version number to 0.9, skipping 0.8. The remaining updates before that final release are mostly bug fixes, minor QoL updates, and expanding the soundtrack.
Make sure to back up your save file if you plan to revert from the beta, as I cannot guarantee backward compatibility. If you have feedback or bug reports on this release, or would just like to chat with other players, come and join the community on our discord at https://discord.gg/m9MAfrP!
How do I download the Beta Branch?
Opting into a Beta branch is easy on Steam. Simply right click Time Break Chronicles in your Library, select Properties, and then click "Betas." From there you can select the Beta branch from the dropdown, and Steam will download the files for you. You do not need to enter a beta access code.
Changelog for version 0.9.0b
Final Chronicle Mode Act (Act 6) added, with new enemies, music, and a conclusion to Claire's Story
Max town level increased by 2, rewarding the final two reserve slots
"Fencer's Riposte" relic renamed to "Fencer's Rapier" to better represent the icon used
Added some star icons on load game screen to show which Acts have been completed in the save file
Updated Wrestler AI to prioritize Finisher skill when available and not use Pander skill when it's already been activated for next Finisher
Fixed AI not being properly overridden by taunt on a few particular healer type enemies
Fixed a couple instances where "Defend" skill would not be available in skills list
Fixed skills that are supposed to start charged not being charged when the owning character was added mid-battle
Fixed logic for Wizzar Drone to ignore MP cost when determining copyability
Changed logic for Wizzar Drone to also allow copying most charge over time enemy spells, with appropriate charge up time on the copy
Morph's Martial DB skill also updated to allow copying auto-charge skills
Fixed Morph's Martial DB skills not always having starting state initialized when added mid-battle
Fixed Morph's Imitation skill lv 3 not considering zero MP cost upgrade when determining copyability
Fixed Spellblade's Spell Refraction skill lv 3 not considering zero MP cost upgrade when determining copyability
Fixed a few enemy skills that were marked as copyable when they shouldn't have been
Added several additional enemy spells that were previously unavailable to copyable list for Wizzar Drone or Spell Refraction
Fixed Armored Drone enemy's Piercing Laser dealing physical instead of energy damage and not having a valid set of skill type flags
Fixed Chainsaw skill animation for characters that also have a gun animation
Fixed a rare crash when mousing over an effect icon as the battle ended in certain specific encounters
Fixed a couple of character sprite offsets that made them look like they were "floating" while downed
Fixed a crash that could happen if Claire transformed back and forth during the same turn, in certain instances
Fixed Holy Shield, Kinetic Barrier, and a few other similar skill effects not always removing themselves properly when reduced to a remaining value between 0 and 1
Fixed Arctic Jet skill dealing 1x damage instead of listed 1.5x
Fixed a few skill descriptions that had typos or were too long, etc
Updated several skill descriptions to list number of turns to charge instead of simply "charges over time"
On a personal note, I want to thank everyone who has stuck around supporting the game! Whether you bought a copy, have shared with your friends, participated in the community, or have just been enjoying the game, it means a lot to me! Over the last year, this game has become a solo project and I have been experiencing some health issues that have left me sidelined more than I would have liked, but your support keeps me going along to the finish, so Thank You!
Source
Changelog.gg summarizes and formats this update. How we read updates.
