Full notes
Full Time Break Chronicles update
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What changed
- Compatibility
- Balance
- Maps
- Gameplay
- Fixes
- Performance
This beta branch patch brings the new enemy content into Singularity mode and reorganizes how singularity maps are laid out. The new map separates content from each region into sections, creating a better feeling of progression and cohesiveness.
The patch also addresses some additional bug reports and balance feedback, and adds a few new enemies into the act 5 fray.
Changelog for version 0.6.3b
Restructured map generation for Singularity mode to progress more logically and have the harder, later act enemies added in sequential sections instead of all mixed together
Added some new enemies to a few Act 5 encounters
Changed Gambler's "Rollin Doubles" quest to not require specific doubles
Reworked Gambler skills again to make him more active and have more use for MP. Gambler's previous Stun Grenade skill can also be swapped in/out if desired
Adjusted some of Dark Knight's skill modifier values
Reworked Bard's Inspirational skill
Changed Steam Engineer's Steam Mech skill to give 50% increased attributes at lv 3, instead of reduced stun/sleep damage taken
Drone Parts relic will no longer summon lower tier drones, based on completed acts/singularity tiers
Increased Consecrate/Desecrate skill MP cost a little
Continuing to expand pre-battle banter related to new heroes
Reworked Big Blob boss's split mechanic to always happen in-between turns, to make it more consistent, and address some bugs
Fixed Juggernaut's Kinetic Barrier effect not being removed properly if brought to exactly 0 block remaining
Fixed Battle Hardened distortion incorrectly applying to MP Healing
Fixed Dan's Bottle relic to make sure it only applies on attacks to enemy
Fixed a couple of rare crashes
Source
Changelog.gg summarizes and formats this update. How we read updates.
